Spoiler Warning for all of Dragon Age: Inquisition
Flemeth: I am sorry too… Old friend.
This week, I’m going to jump around a bit so that we can take a close-up look at perhaps the most important and surprising scene in Dragon Age: Inquisition (DAI)—the epilogue meetup between Solas and Flemeth.
This one scene and its revelations manages to change everything we thought we knew about the story we just witnessed, and it’s a brilliant way to end the game. Perhaps no other game ending has ever compelled me so immediately or quickly to replay as that one single scene. How could I not? I just found out the quiet elven guy wandering around next to my Inky for the past 130 hours or so (yeah, I’m a slow player) was an actual ancient elven god.
It should come as no surprise, therefore, that I had that new playthrough up and running within sixty seconds. (Although, okay, I didn’t get going with the new Inquisitor for another 35 minutes or so, but then again, I’m notoriously slow with character creation.)
Meanwhile, while I’ve been progressing through DAI in my analyses here in a pretty linear, roughly sequential manner, the more I thought about this scene, the more I felt it was worthwhile to address it sooner rather than later. It offers so much opportunity for analysis and subtext as well as massively changing forever what we thought we knew about both Solas and Flemeth.
So let’s go to that mysterious Temple together, and take another look, shall we?
I’m going to split this analysis into two sections: Facts, and Guesses.
- There is a wolf statue to the left of the eluvian, and a dragon statue to the right of the eluvian. The wolf is on the left (as is Solas) and the dragon is to the right (behind Flemeth).
- Not only do the wolf and dragon symbolically echo Solas and Flemeth’s literal situation here, but they also call both thematically and directly back to the unfinished mural in Solas’s rotunda.
- Interestingly, note the symbolism of the two statues here in how they appear. The wolf is triumphant and howling, nose to the sky, while (as with the statues at the Temple of Mythal) the dragon’s head is bowed, its eyes lowered. The dragon appears either sorrowful, submissive, or defeated, depending on how you interpret its attitude.
- The bowed head of the dragon is a reversal of the final panel that Solas painted—the wolf with its bowed head, in deference and grief for the slain dragon. Again, this shows that Solas knew or feared the task ahead of him, that Flemeth would in fact have to die (my guess is temporarily) to give him the power-up he needed.
- The magic or life-force that flows into Solas from Mythal here appears to be of the same essence as what Mythal took from Kieran (if he was present earlier in your playthrough), as well as of what Mythal put into the eluvian. But this power is far greater, to the extent that Flemeth literally turns black (skin, clothing, everything) as Solas gently lays her down on the ground upon her death. When Solas raises his eyes, there is magical smoke boiling from them. Again, this is pretty powerful magic we’re seeing.
- Based on the flooring, surroundings, vegetation, architecture, and eluvian, I’m certain that they’re meeting in another temple in the Arbor Wilds. You can see the red jungle flowers, trees, and vegetation as Solas walks up.
- It’s apparent when Solas approaches Flemeth that they are in a temple similar to the Temple of Mythal. However, here we have a wolf statue design we haven’t seen in a major temple before, as far as I remember. The Temple of Mythal had Fen’Harel statues, but they were not of howling wolves, but rather the more benign “wolf at rest” statue varieties that we’ve seen standing guard all across previous elven areas of Thedas.
- For this reason, my guess is that we may very well be seeing the Temple of Fen’Harel. It’s an exciting possibility, at least!
- As Solas/Fen’Harel is also the walker of the Fade, here are a few other reasons I think this is his personal, actual temple:
- The presence of the carved tree-pillar (with the globe-shaped branches) that we also saw in the Crossroads (and associated with various locations in Trespasser). It’s appropriate given that Solas now controls the eluvians (as I think he did millennia back).
- The presence of the massive eluvian with wolf and dragon on guard.
- We saw in the Temple of Mythal (when Corypants was temporarily destroyed) that these statues can actually be activated to provide tremendous power. My guess is that, here, the key to activating this eluvian was the activation of both wolf and dragon, which Mythal would presumably have done before preparing to meet Solas. We see several elements here we once saw in the Temple of Mythal: the pale golden tiled floor and the orange flowers along the path, for example.
- When Solas comes close to Flemeth, we also glimpse the same pattern of overlapping concentric circles along the inside edge of the central mirror that we once saw in the Temple of Mythal. When the view goes wide (as Solas takes Mythal’s power), you’ll also see, to the right, what looks like one of the steps or ledges we saw at the Temple of Mythal.
- Note that the eluvian we see here is shaped exactly like the one we see in the Temple of Mythal (the one by the Well of Sorrows). As there, this one is another three-paneled eluvian, with the smaller right and left panels shattered, although the central eluvian is whole and obviously functioning. (Question: Where does this eluvian lead?)
- It’s interesting to note that the eluvian is active through the entire scene. It made me wonder if Mythal/Flemeth’s soul was there, watching. The central eluvian is also absolutely gigantic (as are the flanking statues)—over 50 feet in height. We haven’t seen any eluvians that size thus far in any of Dragon Age, as far as I know. Even in Trespasser, there are no eluvians anywhere near this size. Although there is a massive eluvian present at the very end (as Solas exits), it is not quite this size, however, and it does not have this more ancient elven ‘triptych’ design.
Next, let’s look at the scene step by step.
A Meeting of Old Friends
Here’s my rundown of exactly what happens in the scene, step by step:
Flemeth puts a pale, glowing wisp into the eluvian. Subtle lines show the wisp’s power being pulled away from Flemeth and into the eluvian.
Flemeth (without turning around): I knew you would come. You should not have given your Orb to Corypheus… Dread Wolf.
Solas walks up the path slowly, a look of palpable sadness and regret upon his face.
Solas: I was too weak to unlock it after my slumber. The failure was mine.
He shows real grief here, and his voice trembles.
Solas: I should pay the price. But the People… they need me.
He lowers his head, and Flemeth reaches out and caresses his face. They lean toward one another, foreheads touching, and his hands reach up to her in affection as well.
Solas (voice breaking): I am so sorry.
Flemeth (gently): I am sorry as well… old friend.
Solas pauses visibly for a moment. Then he looks up in a swift, certain motion to meet Flemeth’s eyes. As he does so, the magic begins and he is visibly pulling the same magical essence from Flemeth that Flemeth did (on a far smaller scale) earlier with Kieran (if he was present in your playthrough).
The entire feeling of the scene is intimate, sorrowful, and loving. These two people know each other so well that they touch one another with ease and deep affection. Solas is penitent, sorrowful, and visibly unwilling. Flemeth seems sorrowful as well, yet also calm and accepting of what is ahead.
The voice acting here by Gareth David-Lloyd (Solas) and Kate Mulgrew (Flemeth) is as always superb—the love and sadness between the two is palpable. But my favorite aspect of this scene is the physicality of it. I love the way Solas walks in—every line of the way he walks wearily up to Flemeth shows that he is grieving, regretful, guilty and sad (kudos to the Bioware artists and designers, especially those envisioning and handling character movement, because there’s so much beautiful work here).
I’ve seen so many interpretations of this scene’s meanings, so I wanted to clearly set forth mine, as well.
After viewing this video several dozen times, here’s what I think:
- The meeting is prearranged.
- The meeting is the next step in a series of steps already planned by Solas and Flemeth.
- Therefore, both are aware that one of them will have to “power up” the other for the next stage of their plan. This is further backed up by Solas’s unfinished fresco—he is aware of what he will have to do next.
- This is why Solas seems so conflicted. Remember:
- Solas loves Mythal. He once sealed away the Thedosian versions of heaven and hell and shook the world to its foundations in order to avenge her murder.
- Now, his own mistake—getting the Orb to Corypants—means that he himself will now have to take her life (or one of her lives, Mythal is like a cat!).
- As he implies, Solas is willing to be the one to die here, but (I’m guessing) they have no choice, as he is the only one of the two of them with the power to: (1) control the eluvians, (2) walk/manipulate the Fade, and (3) restore the Veil.
- Flemeth isn’t surprised in the least. She does not fight, pull away, or show any emotion other than loving sadness. She is sorrowful, but to me it appears that she expected exactly this (hence, her saving a little piece of herself in the wisp in the eluvian). For me, this is yet another variation on her hiding herself in an amulet in the beginning of Dragon Age II.
Ultimately, for me, the most important aspects to the scene are the strong implications that this meeting was planned, that Flemeth and Solas both knew what would take place, that Flemeth reacted without malice or anger at what came next (and she may yet survive, thanks to the wisp—and don’t forget Solas’s comment in Trespasser: “The First of my People are not so easy to kill.”), and that there is palpable love between the two.
I also think it’s important to note that Solas doesn’t treat this as a moment of combat or victory. He embraces Flemeth gently as he takes her power (and there’s a gorgeous wide shot where we can see him at the center of the whirlwind between the statues as the transference takes place), then lowers her body gently to the ground afterward.
Solas then bows over her body in what I see as a clear moment of grief (and perhaps respect). Again, remember the unfinished fresco from the panel in Solas’s rotunda, of the wolf bowing in grief over the body of the dead dragon! Here we see that moment (once symbolic) now before us and made literal. The wolf in penitence and sorrow over the body of the dead dragon.
This is just one of the many moments in which I have to praise Bioware. I’m talking about a videogame, and yet it offers complexities and shadings and symbolisms that resonated with and moved me as much as any book or film.
Meanwhile, the scene continues: Solas mourns for a moment over the body of a dessicated and dead Flemeth. Then Solas raises his head to show that his eyes are now blazing with new power.
And that’s the end of DAI, giving us a whole lot more to think about. And plenty to anticipate in the DLC (Trespasser is absolutely essential if you want to continue with the story) and in the new incarnations of Dragon Age (DA4, for instance) we’re all waiting on breathlessly, still ahead.
It’s a great scene, and one that changes everything we thought we knew. So am I on or off-base here? How did you interpret the scene? I’d love your thoughts or comments as always!
Images courtesy of Bioware
This article is a reprint (with minor modification) of an article originally published by Angela D. Mitchell on DumpedDrunkandDalish.com.