Go to your game shelf and look at your games. Do you have Lord of the Rings Monopoly? Maybe Harry Potter Trivial Pursuit, or Game of Thrones Risk? All of those games are made by USAopoly. They’ve been in the game since 1994, when they first made San Diego Monopoly for Parker Brothers. Since then, they’ve worked extensively in creating new versions of classic Parker Bros/Hasbro games like Monopoly, Risk, Clue, and even Operation. But they don’t just adapt the old. They also have spent recent years diversifying their catalog with incredibly creative new games both licensed and original. Always a big part of GenCon, USAopoly invited me to visit and take a look at their newest games with their Marketing & Events Coordinator Jake Davis.
No Leaning On The License
According to Davis, USAopoly’s philosophy when developing games is simple: is it fun, does it fit the license, and will the fans like it? And with licenses from the biggest entertainment companies in the world, they have a lot of fans to juggle. But they never take those fans love for a property to sell a game on its own.
Davis emphasized that the games USAopoly produced strive to innovate even as they emulate and that they’re always trying to find new and exciting ways to play board games. He was kind of enough to show me some examples of this philosophy in the games USAopoly debuted at GenCon.
Wizards, Dwarfs, and Purple Titans
USAopoly’s next adventure in the Harry Potter universe, Perilous Pursuits follows the plot of the 2016 Fantastic Beasts & Where To Find Them film. After Newt Scamander has lost his collection of magical beasts in New York, he and his friends must team up to collect them before they wreak havoc in the Muggle world. In Perilous Pursuits, the players take up the roles of Newt, Queenie, Tina, and Jacob and team up to recapture all of the missing creatures. In a sense, it is a co-op dice placement game. The action takes place on each player’s board, with the player strategically placing their dice on the board to cast spells, draw cards, and work to capture the beastie in question.
The game is absolutely gorgeous in look and feel. It surrounds assets from the film with vivid colors and patterns straight out of 1920’s New York. The character boards are incredibly sturdy and are actually recessed to both keep placed dice from moving and to give the game a much more tactile field. USAopoly even puts this attention to detail onto the dice themselves, which are embossed rather than simply painted. They feel really good in the hand and stand out even on the chaotic and colorful play boards.
Fantastic Beasts: Perilous Pursuit will go onto retail shelves in October, just in time for the Crimes of Grindelwald movie. It is recommended for ages 8+ and can be played with 2-4 players. Something that makes USAopoly stand out is that despite all the detail and craftsmanship in their games, they never retail for exorbitant prices. Perilous Pursuit, for instance, is going to retail for $29.95. It is a good year for Potterhead gamers, as USAopoly will also be releasing a Harry Potter themed edition of their popular Codenames party game. That will come out later this year and retail for $24.95.
Skewing a tad y0unger, USAopoly’s newest game in their Disney themed line will use a similar gameplay style to Passport’s Quartz game. Rather than fantasy dwarves toiling in the mines, players will instead act as one of the iconic seven dwarfs from the 1937 classic. Players will “dig” gems up from the mine and combine them to receive bonuses from their friend Snow White.
The game has the soft palette and rounded edges one expects from a Disney game. But despite appearances and obvious recommended age range, Davis is confident that older players can have just as much fun as younger ones. A great game for parents and Disney heads alike, Disney Snow White and the Seven Dwarfs: A Gemstone Mining Game will hit shelves in September of this year. It can be played by up to, naturally, seven players, and will retail for $34.95.
In some ways similar to the Fantastic Beasts game, Thanos Rising pits the characters against a singular foe, in this case, the world’s grumpiest California Raisin: Thanos the Mad Titan. The players each take up the role of a “team” of heroes fighting to save the universe from Thanos’s evil scheme. The game is a race against time to recruit heroes to your team and fight to prevent the Mad Titan from getting the six Infinity Stones. The game ends when Thanos gets the gems and dusts half of reality, or when he kills all of the heroes.
The big attraction, for me, was the Thanos figure himself. While I didn’t get to sit down with the game too much, I was able to look at the little statue and it is amazing. It would make a passable display statue on its own, let alone as the centerpiece for a board game. Hefty and well detailed, there’s no question who the star of the show is. The rest of the game reflects USAopoly’s usual craftsmanship, with the hefty embossed dice and high-quality card stock that is in all their games. Even the Infinity Gems feel like a step above the regular plastic board game gems.
Unlike the other games I got to see, Thanos Rising is actually on shelves now. Recommended for ages 10+ and for up to 4 players, it retails for $49.95.
Back to the Past not only was on our own Top 10 list going into GenCon, but seemed to be on the list of most attendees as well. All of the people I attended the con with and many other attendees had USAopoly’s booth high on their list simply to try this game. The demo table for Back To The Past was swamped all weekend, and even while interviewing a USAopoly employee I couldn’t get a seat at the table. But I did get a good look, and its a heck of a game.
The relatively simple appearance belies a game that, according to Davis, requires a great deal of strategy. Based on the 2017 revival of the classic Genndy Tartakovsky action cartoon, players take on the role of one of Jack’s friends and work to take out Aku’s minions and defeat him before Jack goes crazy. Players gather weapons and traits in order to maximize Jack’s honor. The board, such as it is, is a series of hexagons that correspond with locations straight out of the show. This board also changes throughout the game, with the hexagons being gathered, shuffled, and laid out each round. According to Davis, this mechanic was chosen in order to increase the replay value of the game. But as Jack and his pals fight evil, Jack will slowly lose his sanity. If he goes insane before Aku is defeated, then the game is over and he will never return home.
As with Thanos Rising, Back To The Past has a major draw in the quality of its production. The figures are not just sturdy and painted in full color, but also have the heft and quality of a collectible. There’s no cheating on the details, even down to little details like Sir Rothchild’s mustache or the Scotsman’s tartan kilt.
Samurai Jack: Back To The Past was a GenCon debut and will be on store shelves starting this week. Recommended for 2-5 players aged 13+, it will retail for $34.95.
For a full range of USAopoly’s games, from GenCon or otherwise, you can go to their website at USAopoly.com.
All images courtesy of USAopoly
Bears! In! Space!: 10 of The Best New Additions In Starfinder’s Alien Archive 2
There is no more fertile ground for a creator than space. Not only is there so much possibility in what we KNOW is out there, there is still so much that we don’t. There’s no reason there can’t, for instance, be a race of cat people, or a giant snake made of glass, or cowthulu. With this in mind, Paizo has release Alien Archive 2, a second addition to the weird and wonderful stable of monsters and aliens already populating the Pact Worlds. With over 100 new life-forms in the book (and yes, that includes the three I mentioned), there’s a lot to cover. To help get a feel for it though, I’ve picked my ten favorite new creatures included in the pages of Alien Archive 2. Some are updates of Pathfinder stalwarts, some reference classic science-fiction, and some are just so damn weird I can’t HELP but love them.
One of the most interesting aspects of Starfinder has been their handling of the fey as they move from the woodlands and fields and into the great beyond. These powerful and capricious creatures are well represented in Alien Archive 2, with new additions like the glitch goblin taking full advantage of the setting. The most interesting addition, however, are the Ravai. Resembling what can best be described as a giant lightning bug, these creatures are caretakers of the stars. And I mean that literally; they are born from a star and live almost entirely for that star and, most importantly, its light. Morally inscrutable to most, Ravai see all life that depends on their star as under their protection. While not deities, their connections with stars give them a great deal of power and can either serve as a high level threat to crews that threaten those in their light or as allies for those who wish to aid their charges.
Time, as they say, is an illusion (lunchtime doubly so). No race embodies this more than the Dreamers, an offshoot of the jellyfish-like Barathus. Abandoned long ago within a a seemingly idyllic gas giant called Liavara, the Dreamers lost their sentience even as they gained new and vast psychic powers. Brought back into the fold after millennia, the Dreamers are fiercely protected by the Barathus , and are used by the Pact Worlds as seers (despite questions regarding the accuracy of their prophecies.) They’re also used on the black market to make a psychoactive inhalant called “dreamsnuff,” as well as a weapon mod that causes targets to lose control of their senses. Any sci-fi setting has to have a psychic jellyfish nowadays, and Starfinder’s are certainly a bit different from the norm.
If we can have raccoons, pigs, or Chris Pratt in space, why not bears? No longer the great lumbering beasts that threaten low level adventurers, in Starfinder bears have taken their rightful place among the sentient races of the universe. Thanks to advanced technology and genetic engineering, Uplifted Bears are as intelligent as any human. They serve all sorts of roles, but they’re naturally drawn to scientific pursuits. Oh, and they’re all telepathic. My favorite bit of flavor for the Uplifted Bears is their natural inclination for natural worlds, the arboreal and the green. It’s just a nice idea that even far into the future, wearing armor and holding laser rifles, a bear is bear is a bear. Especially since they now have playable stats, meaning you can make the space-faring Country Bear Jamboree of your dreams.
What is science fiction without some of those good good moist boys we call mollusks? Looking like four foot tall snails, the Quorlu are kind of like if Magcargo were a playable race; their brittle crystal shells hide an inside composed of hot plasma. What makes them stand out, however, is the fact that they are essentially space millennials. Unable to maintain a permanent home thanks to the volatile geology of their homeworld, they value community and experiences above material possessions. They prefer to be explorers or diplomats thanks to their abhorrence for war, but in pinch they can be tough fighters with a knack for explosives. They also love to sing. Like the Uplifted Bear, the Quorlu is a fully playable race in Alien Archive 2, but are better suited for more supportive roles on the ship’s crew.
Science-fiction settings have the unique ability to make things bigger and more epic than they are. But when you take Pathfinder, which already has such things as crystal dragons and living mountains, and move it to space…things get a little crazy. Like,say, a 30 foot tall radioactive smoke monster. The Living Apocalypse is the ultimate representation of sci-fi technology run amok. Born from a massive release of destructive energy i.e the use of a doomsday weapon or a planet’s energy grid exploding. Chaotic evil and driven only to destroy, it ravages its surroundings until all life is extinguished. They are usually avoided, but are known to produce crystals that can go for nearly a million credits on the galactic market. The creation of a Living Apocalypse frequently leads to a sort of “gold rush” scour its wake for their chance to strike it rich. Finally, when all of the life around it is extinguished, it goes dormant, waiting for some hapless space explorer or colonist to wake it back up. It’s basically a space age version of the Terrasque and it’s pretty damn cool.
While there is a great deal of destruction and evil among the stars, there is beauty also. The Calecor is in many ways the counterpart and opposite of the Living Apocalypse. They are a fey (that’s right, it’s another space fairy) born from planetary catastrophic, when the millions of souls silenced by war, climate change, or Peter Cushing, rend a hole in the material plane. Born from their anguish, the Calecor is both guardian and healer of the planet that birthed them. They have some neat abilities that reflect their connection with the planet, like a psychic attack that lets them project the planet’s torment into the mind of another. It’s hard to tell if a crew will want to meet a Calecor or not, but I suppose that depends more on the crew than the Calecor.
Colour Out Of Space
Along with the cruel and enigmatic Mi-Go, the Colour Out Of Space is one of the two homages to H. P. Lovecraft contained within this book coming from his 1927 story of the same name. Like in that tale, the Colour (and yes, you have to include the U or else Howard will manifest in your house physically and call you an old time-y slur) is just what it sounds like: a particularly intelligent and malevolent hue that appears to the naked eye as a constantly shifts through colors that don’t technically exist. It’s undetectable and unable to be communicated with as it travels through space, crash landing on planets to feed on the life that resides there. The things it doesn’t disintegrate are instead horrifically mutated by its very touch, and that includes your player characters. Any that become “colour-blighted” must fix themselves quick before they’re disintegrated by white ash and consumed by the voracious Colour. It’s not something that’s gonna show up in your box of Crayola’s anytime soon, is what I’m saying.
My heart soared when I realized there were not one, but TWO new playable mollusks in Alien Archive 2. Unlike the Quorlu, who only appear like giant snails, the Osharu literally are giant slugs, down to a need to remain hydrated and a weakness to salt. Thanks to their soft and and delicate slug bodies, Osharu are relatively timid. This timidity, as well as their view that science and religion are the same, essentially has turned the Osharu into a race of slightly damp college professors. They have devoted themselves so much to learning that their cities have essentially become big universities. These Space-Berkeley’s have entire districts devoted to one singular scientific field or academic pursuit. Their academic and sluggy nature is reflected in their racial traits, that allow them a vast array of knowledge as well as the ability to secrete slime onto nearby squares.
The undead, staples of any fantasy world, were not forgotten when Pathfinder went into the stars. Things like Skeletal Champions (now called Bone Troopers), Zombies (now called Corpsefolk) and Ghouls (which are…still just Ghouls) have moved from the musty tomb to the rusty space hulk, but their core identities remain intact. But, like with the fey, Paizo also added some new twists on the old formulas. Like the Emotivores, who are a race of emotion vampires that bear a strong resemblance to Count Orlok. Born when someone (or more usually, many someones) dies in the middle of intense feeling, Emotivores live only to feed on strong emotions. Not only can they inherently sense emotion, they have a vast array of shape-shifting and mind-altering spells and powers that allow them to manipulate their victims so they will be as delicious a meal as possible. A wily and intelligent foe, the Emotivore also exists as a template for DM’s wishing to create Emotivores that differ slightly from the norm.
The Tashtari are what happens when a dog gets wrapped in fiber optic cable. What you see in the picture to the left is not fur, but millions of tiny filaments that light up in different ways to help the nocturnal beasts communicate and hunt. How to they hunt, you may ask? Why, with lasers of course! Using the “photogenetic node” node in their throats, the Tashtari spend the day absorbing solar energy, and then at night they expel that energy from their mouth like they’re in viral video from a decade ago. While they serve as a minor threat on their own, “laser wolves” (as they’re called by anybody cool), are also prime hunting for their filaments and special node. If a player so chose, they too could fill their skin with fiber optic light and glow, or put the laser node in their hand to shoot solar beams at people like some sort of bio-tech Tony Stark.
What do you think of the new aliens? Are there any we missed? Anything from Pathfinder you’d like to see given a sci-fi spin? Sound off in the comments! And don’t forget to keep an eye out here for all the latest on Starfinder, Pathfinder, and Paizo!
Starfinder Alien Archive 2 is available now from Paizo.com as well as most game shops, where the hardcover copy retails for $39.99. A PDF copy of the book is also available on the Paizo shop for $9.99 or as part of the Starfinder Roleplaying Game Subscription service.
Big thank you to Paizo for providing the material and images for this article. If you’d like to learn more about Starfinder, Gencon interview you can check out my with its lead designer Robert G McCreary.
Let’s Unpack This: Chickapig
Mutant pigs, cow poop, and Dave Matthews? I’m honestly as confused as you are.
The game, originating from Chickapig LLC, is currently available from online retailers, with the version in this video selling at a limited special holiday price of $22.00.
*Thanks to Chickapig LLC for the images and material for this review.
Image courtesy of Chickapig LLC
The Outer Worlds Announced as Obsidian’s Latest
Ever wanted a Borderlands/Fallout: New Vegas hybrid? Miss speech checks and genuine role-playing in your big-budget RPGs? Are you mad about the Fallout 76 debacle and looking for something to scratch the itch Bethesda has failed for years to get at? The Outer Worlds looks like the game for you. And for me. Oh hell yes is it for me.
It certainly helps that Obsidian is making it.
A new single-player sci-fi RPG (with a dash of Borderlands-style Western influence), The Outer Worlds sees the player lost in transit on a colonist ship heading for the edge of the galaxy. You wake up decades later on the planet Halcyon, which is in control of a corporation. From there, you will encounter various competing factions and chart the course of the story based on your actions.
I know that sounds like typical PR talk, but this is Obsidian. Fallout: New Vegas had the same setup, and based on your actions could lead to one of 4 major factions winning in the end, with the fate of numerous other minor factions at your control as well. If any company knows this style of game, Obsidian does. Really the only question left for me regards Obsidian’s spotty history of buggy games at launch. So long as The Outer Worlds isn’t completely broken, I think I’ll manage.
Add in the dash of Borderlands humor and aesthetic, and I am beyond hyped. The Outer Worlds will release on PC, the Xbox One, and the PlayStation 4. It’s currently scheduled for release sometime next year.