Beyond the shadow it waits for you still… Free League Publishing today announced that Moria – Through the Doors of Durin is live on Kickstarter – a new campaign expansion delving into the depths of Khazad-dûm for the multiple award-winning second edition of The One Ring roleplaying game, based on the works of J.R.R. Tolkien. This compendium will also be created in a version for the 5E edition The Lord of the Rings Roleplaying, under the title Moria – Shadow of Khazad-dûm. The highly anticipated campaign module was funded in just 4 minutes and has already raised more than 100,000 USD during the first 30 minutes, with 15 days to go.
All backers who pledge levels with physical rewards within the first 24 hours will receive a unique bonus art print of one of the cover art pieces.
If successfully funded, soon after the Kickstarter ends, all backers will get early access to the PDF versions of the Moria – Through the Doors of Durin or Moria – Shadow of Khazad-dûm 5E, long before the official release.
Moria – Through the Doors of Durin is written by seasoned game writer and author Gareth Hanrahan and overseen by Francesco Nepitello. The campaign is illustrated by Antonio De Luca, Giuditta Betti, Federica Costantini, Michele Galavotti, and Niklas Brandt.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
Moria – Through the Doors of Durin includes:
- And At The Gates, The Trumpets Rang: Rivals, allies and patrons in the quest for Moria, as well as a history of the Dwarven city from its founding to its fall.
- Journeys in the Dark: Journey rules adjusted for underground exploration, Moria-specific Undertakings, and advice on running games and campaigns set in the city.
- Fell Foes lists the Orcs and other enemies that may be found in the city – and rules for risking an encounter with Durin’s Bane.
- The Mansions of the Dwarves is the largest part of the book, describing Landmarks and hazards in the various regions of Moria.
Moria – Through the Doors of Durin describes the city of the Dwarves and the surrounding lands as they were in the last years of the Third Age. For each region of Moria, we describe Landmarks, factions and non-player characters that the Loremaster can use as desired.
There is no ‘true’ Moria — in one game, maybe the great quest of the heroes is to loot the fabled Treasure Vault of Uruktharbun. In another, the treasure vault might have lain broken and empty for a thousand years; in another, it never existed at all. Moria is to be explored cautiously; even the Wise cannot trust their memories in this place.
Images via Free League Publishing
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