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Warriors, Mages and Rogues – Do we need them?

Michał

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Warriors, rogues and mages. Most people who have played any role-playing games, particularly of the video variety, are familiar with those words. We take them for granted as basic building blocks for traditional fantasy games. And yet, are they? Or rather, should they be? Are they really useful to us? I don’t think they are, and I’ll try to elaborate. If it sounds incredibly specific to you… that is what I am for, I suppose.

Now, here at the outset I should mention that what I’m talking about applies more to video games than tabletop games. The latter have largely moved away from this model, except for Dungeons and Dragons (D&D), which holds on to it despite having many more classes. But every so often, I see people claim that it’s worthwhile, and I don’t really think it is. And there are still some systems that do use it, whether because they imitate D&D or for some other reason.

Let’s start by asking a question – why do we even use classes in games? There are many answers to this question, and once again they depend on what kind of game we’re even talking about. I’ll simply answer them as I see them.

The purpose, in my view, is mainly ease of use. This is particularly important in video games, where it’s much easier for players to tick a box than try to figure out who they want to play and juggle dozens of options.

The other one is a bit trickier. I’m not sure how much I believe it, really. But having classes lets us introduce stronger themes and more definition to our characters. Having a “paladin” class that swears oaths and derives power from them is different than just picking some fighting skills, some support and healing magic, and calling ourselves a paladin. I’m not going to say you need classes for this, but they do help and it’s a reason why people like them.

The Warrior

This one really shouldn’t be much of a question. Everyone knows what a warrior is, right? What would fantasy, especially fantasy gaming, be without people who go and hit things with weapons? And, well, that’s just the thing. To call someone a “warrior” in a fantasy game is to say practically nothing.

After all, don’t most fantasy protagonist fight, especially in games? Many of them will use weapons, too, unless they rely on magic entirely. So what defines a warrior? Most would say it’s a focus on combat as a way of life and their main approach to challenges or problems.

Seems sensible, but it brings us to a fairly common problem, namely, the image of a warrior who’s a big, dumb door-opener incapable of tying their shoelaces. Now obviously it’s not a hard archetype to find in fiction, but pushing players into playing them is still questionable.

In some contexts, particularly video games, the “warrior” class has a tendency to revolve around heavy armor, heavy weapons, and being a brick wall between  your allies and your enemies. Or just a brick wall, if you don’t happen to have allies. This cuts out a great deal of possible space that might belong to the “warrior” class. It’s usually shuffled off to the rogue class, which doesn’t help, as I’ll outline below.

The warrior class thus ends up both too broad and too narrow, if you can believe that. It’s so conceptually broad as to not mean much; in practice it can only cover so much, because of brutal necessities of resource management.

If it does try to cover everything, as the D&D fighter class has been moving towards, well, why do we have classes to begin with? If we get a blank slate “martial” character that we customize by picking different abilities, seems to me like we’re playing a point-buy game with extra steps. But the warrior’s non-combat skills still often suffer for it. As, again, we see in D&D time and again. It seems the second edition of Pathfinder might finally break the curse. But it also proudly displays the other problem—the class has no identity and merely serves as a toolbox.

The Rogue

The elusive rogue class. Elusive in more ways than one, really. We could say the rogue class began its life as the old-timey D&D thief, but I’m always wary of making such statements about the old games. It’s not like I’m very familiar with them. Either way, it’s grown since then. Or has it?

I don’t think it has, really, which is the whole problem. Now, the archetype of a thief, burglar, and generally someone who can get to places without ever being seen exists for a reason. The problem is that while the rogue might have started this way, it’s no longer just that. This baggage hangs over it nonetheless.

Consider what I said about warriors above. They trend towards two things: focusing on combat skills and heavy armament. Therefore, rogues should focus on non-combat skills and light armor. Sounds nice in theory, but practice doesn’t quite follow suit.

You see, while I accused the warrior archetype of not really meaning anything, the rogue has it far worse. In too many cases, it has to cover every concept more subtle than a man in full plate smashing everything with a heavy sword as big as he is. After all, that’s how two-handed weapons work. Everything more subtle in combat or out of it has to be a rogue.

Which, well, it really can’t be without becoming even more of a “point-buy with extra steps” class than the warrior. There’s just too many concepts that aren’t actually that close to one another. To say nothing of the line being blurry. And yet, often-times I don’t really see the rogue class even try. It skips over all this grey area and hangs onto the thief-shaped baggage. They use stealth and the melee weapons they wield tend to be daggers.

Thus, much like with warriors, we have two sort of opposite problems. The rogue class, too, is broad in concept but very narrow in practice. If someone isn’t combat-focused or heavy-weight enough, they’re clearly a rogue. And yet, they can’t be a rogue either unless they use stealth and stab people.

This creates a large swath of character concepts that the warrior/rogue/mage model doesn’t cover. Take Geralt of Rivia, for instance. Is he a warrior? Probably, but he uses light armor and knows a lot about alchemy, not to mention Signs. He thus hangs awkwardly between those two concepts. Even D&D has a better place for him as a ranger, or it would if so many of its editions didn’t insist that rangers must either shoot a bow or dual-wield. But D&D classes are a topic for another day.

Or take Conan, the ultimate barbarian hero and one of the first fantasy protagonist there ever were. Is he a warrior? Surely, since he performs great feats of martial prowess. But he’s also an accomplished thief and burglar, able to move as quietly as a prowling cat. So I suppose he’s a warrior with some thief skills. And if a warrior can learn stealth to such a degree, what does that make the rogue? It only counts if you leap out of stealth to sink a dagger in someone’s back?

In a similar vein, rogues eclipse characters who specialize in non-combat and non-magical skills but aren’t stealthy. Sages, explorers, diplomats…they all have to bear the baggage if they want to be rogues. Of course, here we also run head-first into how absolutely arbitrary the combat/non-combat distinction is. But here we must also remember that in video games, it’s inevitable as they will likely focus on combat much more.

Let’s be clear that there’s nothing wrong with the archetype of a thief or assassin who relies on stealth to either steer clear of danger or deal lethal strikes. But that’s not the only alternative to what the warrior has become. And yet, it very often is, because the middle ground I described doesn’t seem to exist.

The Mage

Mages occupy a different spot than the other two “classics.” They use magic, which sets them apart. And magic does work differently in different games. Thus it’s somewhat trickier to discuss. But is their use of magic distinct enough?

The answer, as it so often happens, is “it depends.” While the abilities of characters who fall into the warrior and rogue molds are somewhat predictable, mages can be many things. Once again, we must consider whether we’re talking about video or tabletop games. In the former, mages often fall into an “Area of Effect (AoE) damage and healing” routine. In tabletop games, their abilities can be broader, running into the balance issues that come with it.

Magic is distinct enough from mundane skill that separating mages looks more natural. In some games, like the Dragon Age series, being a mage is a distinct status. You either have magic or you do not. And yet, in that very same series, all the possible potential of magic boils down to “stand in the back and wave a stick to make magic happen.”

Mages are also often arbitrarily barred from more mundane forms of skill, but here we walk the fine line of balance between them and the others. Letting mages do too much bears the risk of making them superior to the other characters, something that can happen regardless.

Of course, as always we have to consider resources and time. It would be nice to have different ways to portray different forms of magic, but there’s only so much game designers can create, balance, and test.

We spent some time talking about how warriors and rogues mix, but what about mages? Here, once again, there’s no one answer. Mixing magic with mundane skill is often reserved for very specific archetypes, like “spellsword.” “nightblade,” or other similar types. Not always, of course. But it’s hard to argue that there’s a tendency to fence off magic skills somewhat. Games that let us learn magic freely often don’t use classes at all. Though the warrior/rogue/mage model sadly exists even in games that offer free character development.

Bringing it together

Having outlined all those problems, what do I think it adds up to? The warrior/rogue/mage model is, in short, both too many and too few classes. If they’re strongly defined, it gets us stuck in the “warrior tanks, rogue stabs or shoots, mage does AoE and healing” rut or something similar. If they’re not, they end up not meaning much. Getting diverse character concepts out of just these three requires multiclassing, subclasses, poaching features, or other means that make you wonder about the purpose of it all. Why not just dispense with it and build our characters from scratch?

Moreover, I cannot help but see these three categories as artificial as time goes by. They don’t really portray anything but themselves. It’s a feedback loop at this point, with warrior/rogue/mage trio being accepted as the way of things even as they constrain our imagination.

What else would I do? That’s a big question. Ideas are, of course, cheap. But even if you look at a game like League of Legends, I think it manages to have broad categories of characters without falling into those traps. Bearing in mind, of course, that it’s a MOBA and thus its lessons mostly apply to similar games. Nonetheless, if we want classes rather than a more freeform type of advancement, more of them but with some actual weight seem like a better solution. D&D has moved in that direction… and done so poorly, but still.

If we do want very few, broad classes rather than specific ones or no classes at all, why stick to this warrior/rogue/mage model? Why not try something like strong hero, quick hero, and smart hero? Those are actual fictional archetypes that we see again and again.

I know the three are classic and they’re not going anywhere. And I know people like them. But I wouldn’t be myself if I didn’t try to poke holes in tried and true archetypes like that. I hope I gave you some food for thought.


Images courtesy of Paizo, Wizards of the Coast, and BioWare

Michał is a natural meddler, driven to take fiction apart and see how it works. In The Fandomentals, he examines fantasy and gaming with a critical, and somewhat cranky, eye.

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Overwatch in a nutshell

Oni

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How do I talk about a game that should have been dead about a year ago, but is still going strong? If you didn’t get that, the game I am talking about is Overwatch. A game that is strictly online, which means no story mode to find out the lore behind this game. If you want to learn about the lore, then join the line buddy. Players have to wait months til another origin short comes out about their favorite hero, which makes sense if you want to keep an online game alive. Recently a new “hero” has been announced called Ashe, and we got a bunch of clues about who she is from a McCree short.

Heroes

Even though Overwatch came out in 2016, they are still releasing new heroes. According to a video by Your Overwatch, there are 5 new heroes coming out within the next couple of months. Once a new hero comes out, there is a good week or so before they are available to play. That means you have little time to master this new hero before they are out in comp. If you didn’t notice the error in my previous sentence then I will repeat it: a hero that is made to counter certain heroes. Do I believe this statement? Of course not, because Overwatch is about skill and luck at the same time. You need enough skill to be able to counter your counters with any hero, but you also need luck in order to group with a team that also has enough skill to carry its own weight.

Comp

The lowest ELO I have gone down to is bronze in Overwatch competitive and that is the lowest you can go. I had the worst luck in getting grouped with players that didn’t use mics. Now using mics doesn’t automatically guarantee a win, but it increases the chances. It is better to try and formulate a plan to win against your enemy, than to try and blindly attempt to understand your teammates actions. So, if you do decide to play competitive mode, then please try to talk to your teammates.

So, when do you believe that people will stop playing Overwatch? In my opinion, I believe the game is already dying, but you have players like me that come back to the game after months of quitting, just to see if it became a little less toxic. I quit because I was tired of the toxic players that kept throwing games and leaving so that you were missing a teammate. Something that Overwatch needs to work on the most is leavers. If you never played this game, then you wouldn’t see the problem with someone leaving, because you would get a new teammate right away. No, that would be common sense and common sense doesn’t work in Overwatch.

Toxicity

If they leave in the first 30 seconds to a minute, then the game is cancelled and no one loses anything, but any later than that then you have to hope that the player comes back. Leavers don’t make sense, because they still receive a loss from leaving, but there is the rare exception where someone just disconnects. If they do, then they have a chance to come back and help out the team. That is the only way you get the blank spot in your team filled.

Lifeline

The game will die when they finish releasing heroes and when we get the origin and shorts for every hero in the game. Then again, they are releasing new heroes every few months, so that day won’t be anytime soon. Blizzard makes money from the ever-growing Overwatch league and from the new players that joined because of sales and new heroes. I only bought the game because some friends wanted to play with me. The sad thing is, that I haven’t played with them since I bought the game because we have different play styles. I am a support main and I can’t play with someone that charges into a battle and doesn’t expect to protect the healer that is keeping them alive.

Should you buy?

So, what is my take on this game? I actually hate it more than anything else, and I wouldn’t exactly recommend it to others. It is a fun game to play with friends, but once you start playing with randoms, that is when the stress happens. I am not in a high ELO and I will take a quick break until next placements just so I can get my third gold weapon. The main reason we play comp is to say we have a high standing and to also say that we have a gold weapon for this hero, so praise us.

So, buy a mic, don’t get too stressed and remember unless you are on PC—you aren’t going to find yourself in the Overwatch league.

Hopefully you enjoyed  this review. Comment to let me know what game you want me to review next, and I’ll see if I can play it!


Image courtesy of Blizzard

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Let’s Unpack This: Star Realms: Frontier Unboxing

Dan

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Also, say hello to our new video wing of the Fandomentals over on YouTube, Fanfinity!

In this video, I’m taking a look at White Wizard’s newest addition to their Star Realms series of deckbuilding games, out now at your local game shop.


Image courtesy of White Wizard

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Tabletop Terror: The Fandomentals Guide To Halloween Gaming

Dan

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The spooky times are upon us folks. In just a couple days the spirits of the night will take hold, and the world will descend yet again into the darkness and horror that is All Hallow’s Eve. And for most of us, that means Halloween Parties. Maybe you’re hosting one, or maybe you’re just attending one.  It’s always good to have board games ready for a party, to bring people together and have some fun that doesn’t require cramming around a screen. But how do you please everyone at your party? If one guest only likes fun and campy spooks, while another is in to Halloween for the guts and gore, you may find yourself struggling to select games to bring to the dinner table this year. But fear not! Games writers Cat and Dan have teamed up to bring you a curated list of games, each selected especially for some of the most troublesome ghoulies who might haunt your Halloween fête.

Best Game To Play With Your High Goth Friend

They’re the first to arrive and the last to leave. This is their time of year, and they have gone all out. White face paint, black clothes, a frilly shirt. This is standard for them year round, but there’s something different about them come Halloween. There’s a spring in their step, a twirl to their parasol, and a twinkle in their eyeliner. They will accept only the darkest and most dramatic activities this Halloween.

Our Recommendation: Fury of Dracula

Fury of Dracula has been a classic staple of horror gaming since it debuted in 1987. The 2006 reboot, and its 2015 revision, have done nothing but increase its popularity. Based on, what else, Bram Stoker’s Dracula, the game places players right into the gothic world of Victorian Europe. One player takes on the role of the infamous Count, and the other becomes one of his hunters: Jonathan Harker, Lord Godalming, Dr. John Seward, and Mina Harker.

The game is largely one of deduction, with the hunters using clues and signs to follow Count Dracula as a he carves a bloody swath through the continent. You gather items, defeat the minions of Dracula, and contend with the Count himself as he misleads, obfuscates, and lies as only he can to throw you off the scent. The game ends when Drac or the hunters bite it, he completes his dark mastery of Europe, spreads his vampiric curse, and survives. Winning requires smarts, cunning, and a flare for the dramatic even Dracula could appreciate. In the novel, Dracula was killed and the world freed from his dark presence. Will the same happen to you?

Fury of Dracula is available from WizKids, with the newest edition available for pre-order on Amazon.

Best Game To Play With Your “Psychic” Friend

They “knew” you were going to have a party, after you made the Facebook event, and they “knew” you needed more napkins, even though you had plenty and would have preferred they bring more snacks. They keep you updated on your horoscope, carry a tarot deck in a belt holster, and will almost certainly get very drunk and predict someone’s doom tonight. You should make sure the game you pick ensures that the doomed person won’t be you.

Our Recommendation: Mysterium

Our choice of Mysterium should be no surprise to board game fans, as the game of guessing and ghosts is already considered a classic by many despite its youth. One player in this game plays as the ghost of a murdered servant and the rest are mediums summoned to their master’s house to find out who did the deed. Think of it as a cooperative Clue, with someone playing as Mr. Boddy. The ghost, who is otherwise silent, hands out clues to the mediums to help them guess who the killer was and where and how they did it. If they can figure it out, and agree on their choice, in time, then the ghost will be set free to enjoy his eternal rest. If they can’t? They’re doomed to roam the halls forevermore.

Mysterium is available at most game shops as well as on Amazon, where it retails for $44.90.  The digital version is available from Asmodee Digital on Steam and most mobile devices. 

Best Game To Play With The Scooby-Doo Fan

They may not be as into the guts and gore as other people, and they may have a thing for the campier side of horror, but this guest is one of the most enthusiastic year in and year out. They make great sandwiches, kick butt at charades, and rock a mean ascot. As well, they’ve probably got the best costume at the party (though your goth friend will fight them over it).  They’ll want a game that isn’t too spooky, one that captures all the fun and silliness they love about the holiday.

Our Recommendation: Betrayal At House On The Hill

You can’t beat Betrayal for sheer classic Halloween flavor. Taking the roles of stock horror film characters like “The Professor” or “The Little Girl,” players enter a creepy old mansion that you don’t know the layout of until you begin to explore it. All sorts of strange things can happen as the house grows, from ballrooms in the basement to a balcony-adjacent kitchen. Players gather items, deal with mystical events, or are visited by dark omens that presage the dark presence in this house. When enough omens are drawn, or the players are highly unlucky, the game shifts and becomes a new challenge as they race to defeat a new and powerful enemy.

This “Haunt” changes based on where the Haunt was triggered and by what omen, and you will almost never get the same one twice. They range from a mass shrinking to an outbreak of werewolves to a full on demonic summoning, and often require a player to turn traitor and kill, transform, or delay their former friends as they try to escape. It’s a great game with infinite replay-ability and is just cartoony enough to keep it from truly scaring anybody. The 2016 Widow’s Walk expansion adds to the potential with all sorts of new monsters, haunts, and rooms for you to explore.

Betrayal At The House On The Hill and its Widow’s Walk expansion are available from Avalon Hill, at most game shops and on Amazon.

Best Game To Play With Your Gamemaster

They’re still miffed they had to move your session this week for the party, but they’ll get over it when they find the snack table (a DM’s one weakness). You’ll have to deal with them turning their nose up at games that allow for “structured” play, or stories that are “already written.” How do you please the lover of RPG’s when you only have one night to play?

Our Recommendation: Vampire The Masquerade 5e

It’s difficult to pull off pen-and-paper in a one time setting, but we at the Fandomentals are firm believers in the power of one-shots to capture all the fun of a good tabletop session without the long term commitment. And one of the best games for that, on Halloween or in general, is White Wolf’s newest edition of their classic Vampire the Masquerade. As Cat covered in her review, the new edition goes along way to update the game and improve its accessibility for a new generation. At its core a heavily story and character-driven game, Vampire doesn’t require quite as much minute number crunching other games do. It also fits quite well with Halloween, allowing you to craft a dramatic tale of horror and tragedy around one of the most classic monsters of all time. The only real question is, which clan are you going to be?

Vampire the Masquerade: 5th Ed. is available at most local game shops, from World of Darkness, and on Amazon, where the physical book retails for $42.95.  And keep an eye out, as the Camarilla and Chicago by Night books will be releasing soon to supplement your vampiric experience.

Best Game To Play With The Bookworm

They showed up dressed as someone from the 19th century, and are offended when nobody gets it. It’s not their fault nobody’s read the marginalia of Poe. They can tell you which books every horror movie is ripping off of, and they hold a grudging respect for Stephen King (even if, they say, he hasn’t been good since he wrote IT). They want a game that scratches their love of literature, while keeping things as bone chillingly spooky as their favorite dark novels.

Our Recommendation: Masque of The Red Death

One of our favorite games coming out of GenCon this year, Masque is a truly unique experience in the board game world. The game is a mix of strategy, deduction, and planning as you attend the famous ball given by Prince Prospero at the locked Abbey. Just as in the story, which is helpfully printed in the rules, players must gain favor with the Duke even as the plague known as the Red Death ravages the countryside. Fritter your time away with idle gossip and petty insults while secretly plotting your own survival. When the ebony clock strikes midnight, your only hope for survival is your ability to remember. It’s got beautiful art from Gris Grimley that makes even the box look like a Halloween decoration, and the gloomily colorful board and Ebony Clock standee make a bold statement at any party. Hopefully yours ends up better than Prospero’s did…

Masque of the Red Death is available from IDW Games at your local games shop as well as on Amazon, where it retails for $59.99

Best Game To Play With The Horror Film Snob

They’ve already gotten into three arguments with the Bookworm over the IT adaptations, and they brought a stack of beat up VHS’s in lieu of the bean dip you asked for. You don’t even OWN a VHS player. Nobody has heard of any of the movie’s they’ve brought, and you’re scared that one of them may end up being a snuff film. Any film you suggest is derided as pedestrian, cliched, and, worst of all, not scary. So how do you make them happy at the tabletop?

Our Recommendation: YOU Are The Maniac!

He’ll already be itching to play this based on the box, a beautifully designed thing built to look and feel exactly like the old VHS’s so many classic slasher flicks came in. It even has the wear and tear that signifies that yes, this is an original. But inside is not B-grade scares and badly done makeup. Instead, YOU Are The Maniac contains a well paced strategy card game that allows players to step into the shoes of their favorite slasher villains. Played across three “films,” you compete to rack up the highest kill count among all the slashers in the game. Chasing down victims, acting out scenes with the Maniac deck, handling the various plot twists, and killing the Final Girl at the end of the movie; it’s all in a days work for the killers in this game. It’s fun and darkly hilarious, working well as a fast-paced party game you could even play while watching one of the movies that inspired it!

YOU Are The Maniac! is published by Counter Culture Cards and can be purchased on their website for $24.95

Best Game To Play With The History Geek

They know the complete history of Halloween and will happily spend all night telling you exactly why and how candy corn came to be. They’ve been to Salem dozens of times, and complains that the rituals in Hocus Pocus aren’t historical accurate. They obsessively find old newspaper clippings from one hundred years ago to send you. They want a game that’s fun, scary, and has well sourced historical backing, dang it!

Our Recommendation: Salem 1692

Salem:1692 is a fantastic replacement or addition to your rotation of deduction games that you’ve been playing for years. Unlike standbys like One Night Ultimate Werewolf or Are You A Werewolf, Salem grounds itself in the real Salem Witch Trials while maintaining all the suspicion and plotting we love. As Dan said in his reviewSalem is a well researched and fun game that is visually stunning to boot, and you can read more about it in the previously linked review. Your history snob friend will never expect you to pull the next game straight out of the bookshelf!

Salem:1692 is published by Facade Games, and can be bought on their site for $24.99

Best Game To Play With That Guy Who Takes RISK Way Too Seriously

There’s a good chance this person is also your Gamemaster, and they’re certainly in your group, but they aren’t in it for the roleplay. No, this guest wants to prove that they are so much smarter than anyone else at the table. They have probably seen Patton too many times, and an entire wall of their apartment is covered in maps. But there isn’t really anything scary about Risk or Stratego (except for their length), so how do you make the tabletop general happy?

Our Recommendation: Eschaton

While the dark fantasy setting of Eschaton doesn’t at first seem to have the trappings of Halloween, the eldritch plot and beautifully grotesque art make it fit right in with its more seasonal friends. Taking on the role of a cult leader in a world on the brink of Apocalypse, players must battle for territory and the favor of the Dark One as they recruit men and monsters into their unholy ranks. Only one cult can walk at the side of the Dark One when the Eschaton comes, will it be you?

Eschaton and its expansion Sigils of Ruin are published by Archon Games and can be bought on their site, where they retail for $60.00 and $30.00, respectively.

Best Game To Play With Your Hungry Friend

This guest will not leave the snack table, and always fills a plate when the party moves away from it for any reason. They’ll probably suggest a Taco Bell run sometime around midnight. Yet they always seem hungry, famished even. Are they looking at your skull? Why do they keep trying to steal your hat? Why are they moaning like that? Wait, where’d the bookworm go? Do you smell blood?

Our Recommendation: Last Night on Earth: The Zombie Game

There are A LOT of zombie games out there, and it was really hard to narrow it down. But there’s only one game that captures the full experience of the living dead, and that’s Flying Frog’s Last Night on Earth: The Zombie Game. I mean c’mon, it’s in the title! Now celebrating ten years in the gaming world, Last Night on Earth is as much an ode to Romero and his ilk as YOU Are The Maniac is to Tobe Hooper and John Carpenter.

Playing as zombie movie cliches like high school kids, scientists, teachers, and more, most players must navigate the dangers of a zombie apocalypse. One or two players, however, get to play as the brain-hungry zombies. Each playable scenario is different, whether you’re rescuing a fallen friend, trying to escape, or just trying to “not die,” it’s easily re-playable. And with ten years under its belt, its had a lot of time to come out with expansions and supplements (22 as of this writing), including a spin-off Timber Peak and a spin on the cliche alien movie with Invasion from Outer Space: The Martian Game. Load the shotgun, keep your cool, and always remember to double-tap.

Last Night On Earth: The Zombie Game and its expansions are published by Flying Frog Productions and are available at most retailers as well as Amazon, where the base game retails for $59.99.

Best Game To Play With The Pescetarian

This guest really likes fish. They haven’t just cut meat out of their diet, they’ve cut nearly everything that else isn’t aquatic from their diet as well. You can’t get over the strange and salty smell that comes off of them, though, or how cold and clammy their hands always are. Sometimes you catch them mumbling to themselves in a strange language they keep insisting is just Polish. They’re quiet and a little odd, but they make great sashimi, so it’d be a shame not to have a game that caters to their unique self.

Our Recommendation: Pandemic: Reign of Cthulu

A spin-off of the popular Pandemic series of worldwide disease simulator games, Reign of Cthulu replaces the science and medicine with chaos and madness. Players take on the role of a 1920’s investigator working to stop the return of the Old Ones from their cosmic prison. They must defeat monsters, gather items, and seal the portals before the most ancient of evils can bring doom to the world. It’s a mix of strategy and teamwork as you and your fellow investigators move through classic towns like Innsmouth and Dunwich in search of an end to the evil. But beware, there are things man was not meant to see, and one’s mind does have a tendency to get lost in the darkness.

Pandemic: Reign of Cthulu is published by Z-Man games and can be bought from their website for $49.99, as well as most retailers.

There you have it! Ten games we guarantee to spook and surprise, entertain, and ennervate in equal measure. Now all that’s left for you to do is finish your costume…but wait…is someone early? Better get the door, that growling sounds awfully impatient.

What games do you like to play for Halloween? Did we leave any off that we shouldn’t have? Sound off below!


Images Courtesy of Wizkids, Libellud, Avalon Hill, White Wolf Publishing, IDW Games, Golden Bell Studios, Facade Games, Archon Games, Flying Frog Productions, and Z-Man Games.

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