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Analysis

Silent Hill 2 And How Toxic Masculinity Dooms Us All

Brion

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(Naturally, spoilers for Silent Hill 2 abound).

Silent Hill 2 holds a slightly odd place in video game history. Never a wildly popular game, it is often overlooked in the modern pop culture. Yet among those who remember it, Silent Hill 2 is regarded as the finest example of survival horror in gaming. Some go as far to call it the best game ever made.

What sets it apart most of all in a medium often derided for its story-telling chops is the intelligence, subtlety, and maturity in which it conducts itself. It refrains from heavy handed moralizing. It trusts the player to pay attention to its symbolism.

On the surface this is a solid little ghost story. Dig a little deeper and you will find among the most damning critiques of toxic masculinity around. Not too bad for a game that was released in 2001.

 

A Letter from Silent Heaven

James Sunderland receives a letter from his wife, Mary.

 

“In my restless dreams, I see that town.

Silent Hill.

You promised me you’d take me there again someday.

But you never did.

Well, I’m alone there now…

In our ‘special place’…

Waiting for you…”

 

Unfortunately for all concerned, Mary has been dead for three years.

Understandably confused, James decides to believe the letter is genuine (the first in a list of increasingly poor decisions). He returns to Silent Hill, a secluded resort town, hoping to find Mary. Instead he finds an eldritch nightmare filled with hideous twitching monsters.

The first game in the series followed a similar structure, with protagonist Harry Mason searching for his missing daughter in the fog-swept town. Silent Hill 2 presents itself as a retread of the first game. The graphics are better, the acting a little more off kilter, but for the most part we appear to playing a standard perfunctory sequel.

That changes when we find out how Mary died.

 

When Masculinity Goes Bad

Toxic Masculinity is the basic concept of linking the male gender with violence. It is the notion that to be a ‘Real Man’, one must be aggressive, unemotional, and sexually dominant. Such an attitude helps to (consciously or not) reinforce a patriarchal society and is naturally extremely harmful to woman.

Yet men who cannot attain this ‘ideal’ (I am using that word as sarcastically as possible) also become victims of it. They are routinely mocked, shunned and declared to be ‘Not Real Men’.

If the tenants of toxic masculinity are to be followed, then only a man could ever possibly be the hero of a story. There are six principal characters in Silent Hill 2 (seven if we count Pyramid Head, who we will discuss later). Four of these six are female, so they will be set aside for the moment.

That leaves Eddie Dombrowski as James’ only competition for the role of hero. Now Eddie most certainly does not fit the toxic ideal of the ‘Real Man’; He is cowardly, overweight, dim-witted and a constant victim of bullying (we will discuss that later too). In contrast, James is a tall, blonde, white, and even faintly handsome man. Of course this man must be our hero.

The problem is that James is spectacularly unfit to be a hero.

sh2-james

Okay, maybe ‘faintly handsome’ is being a little generous

 

James’ Unheroics

Here is a short list of idiotic decisions that reveal James to be the least competent hero ever devised.

  • Upon encountering a monster infested town, his first thought does not involve escape.
  • He makes no attempt to help the people he encounters escape from said monster infested town and consistently abandons them.
  • James does not even role up his sleeve before sticking his arm down a toilet.
  • He yells at a little girl mere seconds after promising not to yell at her.
  • He is then easily fooled by the same eight year old girl and locked by her in a room.
  • Upon hearing a madman with a gun announce that he will murder anyone who makes fun of him ever again, James asks the gunman “Have you gone nuts?”
  • He jumps into a bottomless pit. Several times.
  • He fails to save the same damsel in distress on three separate occasions.

We can thusly agree that no one in their right minds would ever cast James Sunderland as a hero.

That last reason deserves particular examination. Said damsel in distress in Maria, a flirtatious and revealingly dressed woman who bears an uncanny resemblance to his late wife. In fact, they have exactly the same face. And the same voice. And James meets her in the exact spot he had expected to find Mary.

Yeah, the reality James is perceiving might not be entirely on the level.

 

Monsters, More Monsters and Mary

sh2-nurse

Silent Hill does not have the most friendly of medical professionals.

The three most common monsters James encounters are called Lying Figures, Mannequins and Nurses. The Lying Figures are vaguely feminine shapes that appear to be confined in a strait jacket and attack by vomiting. The Mannequins are essentially two bottom halves of mannequins stuck together. The nurses (despite resembling zombies) are dressed in mini-skirts and have exposed cleavage.

Noticing the trend? Each monster is female in shape. Each monster is either associated with disease, is overtly sexualised, or both. James spends the bulk of the game slaughtering these creatures, either beating them with blunt objects or shooting them.

This is probably a good time to mention that James murdered his wife.

We are told from the game’s outset that Mary died of “that damned disease” three years ago. It is revealed in the game’s closing stages that while Mary did indeed contract a terminal illness three years ago, she actually died relatively recently. And James murdered her.

Notice I keep saying murdered. Some would argue that he smothered Mary with a pillow to end her suffering. James himself makes that case. With this in mind, should I not call this act euthanasia? No, for one crucial reason.

James did not ask Mary if she wanted this to happen. While he did hear her say that she wanted to die, he also heard her say the opposite. James made the decision without her consent. He robbed her of any agency over her own death. He did not consult, he did not think, he just acted.

You know, like how a ‘Real Man’ is supposed to act.

 

Sexual Symbolism

Once the manner of Mary’s death is revealed, it becomes pretty clear that nothing we have witnessed in the game is actually happening in the strictest sense of the word. Rather than just being a death zone, Silent Hill appears to be somewhere that draws people who seek to punish themselves and reflects back upon them their own misdeeds. Laura, the aforementioned little girl, wanders through the town as if nothing were odd. Being a child and thus having nothing to make her feel guilty, she sees Silent Hill as a normal town.

All that James encounters are the thoughts he brought with him. This is particularly disturbing when we remember that all the monsters were female. Not just female, but females robbed of agency and literally objectified. The Lying Figure cannot use it arms to defend itself. The Mannequins are comprised of long legs and nothing else. The Nurses can barely walk in their skimpy outfits.

These are the monster James invents. It seems he can only relate to woman as literal sex objects.

The implication is obvious. James spent years in a state of sexual frustration because of his wife’s illness. He felt immensely guilty over these feelings, and they end up being added to the list of things for which he seeks punishment. However, James is single now after all, and one could easily interpret his slaughtering of the feminine monsters as relieving himself of all that pent up frustration.

Which brings us back to Maria. James creates in his head a woman that is Mary come again, only this time sexier and utterly devoted to his needs. Finally, he gets everything he told himself he wanted.

Only he doesn’t. Maria calls him out when he tries to abandon her. She begs James to protect her, telling him that it is his job. Worse, he is forced to watch her die over and over, utterly powerless to intervene. Maria may have been born to fulfil James’ fantasies, but she lives to remind him his is failing to be a ‘Real Man’.

See, James is not just an enforcer of toxic masculinity. He is also one of its victims.

 

Real Men

As I said earlier, Eddie is as far from the ideal of the ‘Real Man’ as one can get. Because of this ‘failure’ (again huge amounts of sarcasm), Eddie has been mercilessly bullied for his entire life. This eventually led him to a snap, kill a dog, shoot one of his tormenters in the leg and flee to Silent Hill.

In a perfect world, Eddie would be able to recover from his childhood traumas (and also atone for his reaction). Unfortunately, Eddie does not live in a perfect world, he lives in a patriarchal one. He reasons that if he is doomed to be tormented by ‘Real Men’, he should respond with the one tenant of toxic masculinity that is not beyond him: Violence.

Eddie is reduced to the crazed gunman mentioned earlier. He evens tries to murder James, but is instead murdered in kind. Notice that when it came time for a real person to die, none of the monsters end up being responsible, again reinforcing the idea that the monsters are all in the mind.

James and Eddie fail comprehensively to be ‘Real Men’. Neither are built to be heroes. To those who believe in toxic masculinity, there can be no greater sin. It is no wonder these two men desire punishment so badly.

However, there is one man (if he truly is a man) that perfectly lives up to the ideal of the ‘Real Man’. His name is Pyramid Head, the iconic monster with the impossibly large and heavy knife he drags behind him (both an obvious Freudian symbol and something more complex, which we’ll get to in a moment).

The very image of a 'Real Man'

The very image of a ‘Real Man’

Let us quickly run through the tenants of toxic masculinity. Is Pyramid Head aggressive? Well he is constantly trying to murder James, so aggression is clearly no issue. Is Pyramid Head unemotional? His entire head is confined in an expressionless helmet, robbing him of any trace of humanity.

Is he sexually dominant? In his first two scenes he appears to be doing something to the other monsters, something many people have interpreted as sexual assault. Add to that the fact that he is the one who keeps murdering Maria and you get the perfect combination of everything that defines a ‘Real Man’.

Pyramid Head is the ultimate representation of toxic masculinity. And unlike in a certain HBO fantasy show I might mention, we are not supposed to relate to him. We are supposed to hate and fear Pyramid Head, because Pyramid Head is truly a monster.

And he exists to punish James.

 

Suffering and Punishment

“I was weak. That’s why I needed you… needed someone to punish me for my sins…”

So says James in a rare moment of insight. The Pyramid Heads (there are now two, possibly because James has at this point killed two people, Mary and Eddie) have just killed Maria for the third time and now seek to kill James. The world’s most incompetent hero miraculously triumphs against the seemingly invincible beasts, not because of any action on his part, but because the Pyramid Heads commit suicide.

James wins because he is no longer in denial about himself. He knows now that he murdered Mary. He knows now that he is not the hero. Pyramid Head, his great tormenter, ends itself now that James is at last coming to terms with his actions.

Let us back up and talk about his weapon, the Great Knife. Pyramid Head drags it around in the first third of the game, even using it to knock James off a building. Yet every time he kills Maria, he uses a spear. Why not his Great Knife?

The Great Knife symbolises the great weight of James’ guilt. His guilt over murdering his wife, his guilt over failing to be a ‘Real Man’. It is the most deadly weapon in the game, but it also weighs down the user. James can even end up in possession of the knife in the latter stages. It is fitting that the symbol of James’ guilt can only be used to hurt him, and used by him to hurt others.

Another thing that needs mentioning is that Pyramid Head is the same height as James, and makes the same grunts when swinging the Great Knife. It makes you wonder whose face hides behind that mask…

 

Her White Knight

Angela, pictured here in happier times

Angela, pictured here in happier times

Why have I made such a big deal out of the Great Knife symbolising guilt? Because weaponised guilt is another insidious form that toxic masculinity can take, and there is one main character I have yet to talk about.

Angela is the first character James encounters in Silent Hill 2. From the outset it is clear she is troubled by some great trauma in her past. (Said trauma is just about the darkest thing in the game, and while I believe the game handles the issue well, I do not feel qualified to address it properly and will thus be avoiding it as best I can).

Her second encounter with James finds her holding a knife and staring at herself in a mirror. The third finds her cowering from a hideous monster she calls “Daddy” (which means exactly what you think it means).

James convinces Angela to give him the knife. He defeats the monster that was tormenting her. Yet Angela does not thank him. She grows angrier with him every time they meet. Then we get to their final encounter, after James has remembered Mary’s murder at his hands, and we get this speech from Angela.

“Or maybe… you think you can save me. Will you love me…? Take care of me…? Heal all my pain…? Hmph… That’s what I thought.”

It always comes back to James trying to be a hero. In this instance he is trying to find redemption, to absolve his guilt over murdering a woman by saving another. Here is the clearest instance of James’ weaponised guilt, trying to use violence to put the world to right.

And Angela sees right through him. By reducing yet another woman to an object in his redemption quest, he is still blind to the lesson that Maria’s deaths should be teaching him. He cannot fix things by following the same rules that led him to murder Mary. Angela (and by proxy the game itself) will not let James off the hook for trying to white knight his way to absolution. At long last, James finally begins to come to terms with the fact that there is no way for him to fix things.

Mary is gone.

 

Many Endings

Yet coming to terms is not the same thing as forgiveness. There are many ending to James’ story, and only one can be considered a happy conclusion. (I will not be discussing the ‘Rebirth’ ending, as it did not appear in the original version of the game, nor the two joke endings).

The ‘Leave’ ending is considered by many to be the good ending. James is able to live with his murders, if not quite forgive himself, and leaves Silent Hill with Laura in tow. He acknowledges his toxic attitudes were wrong, abandons them and walks away to a better life.

The ‘In Water’ ending is rather less happy, but perhaps more thematically appropriate for a horror story. James ultimately cannot cope with his crimes and commits suicide by driving his car into the lake. He acknowledges that his toxic attitudes were wrong, but is unable to escape from them and dies another victim of a patriarchal world.

The ‘Maria’ ending is perhaps the darkest of the three. James refuses to accept his crimes and latches onto Maria as a solution (who is definitely not real, I should point out, in case that was not clear from her constant Lazarus act). As they leave together Maria coughs, indicating that she too will soon succumb to the same disease as Mary. James may be refusing to acknowledge that his toxic attitudes were wrong, but Silent Hill refuses to let him off the hook.

The point I am desperately trying to hammer home here is that Silent Hill 2 is interested in critiquing toxic masculinity, not just wallowing in it. The consequences of the mind-set are laid bare: Mary dies, Eddie dies, Maria dies repeatedly and in one ending even James dies.

It also goes out of its way to emphasise that there is another way. Compassion is the virtue James lacked when Mary was ill, but (going off the implication that he adopts Laura in the ‘Leave’ ending) it is a virtue that his learning of helps save him. James escapes Silent Hill not through unemotional violence, but by abandoning it as an option.

Or he fails to learn a lesson and is doomed to repeat the same hellish journey again. This is, after all, a horror story.

This is honestly preferable to the 'Maria' ending in my book

This is honestly preferable to the ‘Maria’ ending in my book

 

Conclusion

Silent Hill 2 is a fiendishly complicated game. I could easily write another few thousand words on its mechanics, its voice acting and the means by which you decide the game’s end.

Whenever I do think about the game, I usually fixate on two things. Firstly, I love that James Sunderland utterly fails to be the hero of his story. The game never really presents him in a heroic way; only the oversaturation of certain genre tropes could ever lead you to assume he will save the day.

Secondly, I always fixate on the sheer force of guilt one must feel to literally put themselves through Hell. The fact that this guilt is born from James’ actions informed by toxic masculinity reminds me that while video games can so often stumble when addressing social and gender issues, there are examples where the execution is near flawless.


All images courtesy of Konami.

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Analysis

Crazy Ex Girlfriend is Masterfully Deconstructing its Core

Kylie

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Here at The Fandomentals, it’s not hard to tell when we begin to fall in love with a show. You may recall the windfall of Black Sails articles surrounding its series finale, our rather overzealous coverage of Supergirl a year ago, or the way Steven Universe creeps into every podcast we record. We dig in and frenetically try to explain exactly the reasons why you should be so enthused as well.

Then there’s shows like Crazy Ex Girlfriend, where I find myself unable to say anything at all, since it’s more or less perfect.

I know what I’m setting myself up for when I say this, because I’ve felt the let-down quite keenly many times before. That’s part of why I’ve been so hesitant to write anything at all. The other part is that I truly feel my explanations won’t do anything justice; watch it yourself and you’ll see what I mean.

Is Rebecca Bunch’s character the answer to my prayers for jewish women in media? Absolutely. Do we all need Paula Proctors in our life? You bet we do. Is this finally the bridge between musical theater, sitcoms, and dramatic TV? Without a doubt. Hell, it’s a show whose entire premise involves calling attention to the tropes and storytelling conventions we bemoan, and then digging in and flipping them on their heads. All of this I could easily write dissertation-length papers on, while feeling that none of it is adequately explaining what is so great here.

So it’s only now that Crazy Ex Girlfriend is tackling one of the most important issues in our society, and doing it with a remarkably skillful hand, that I’m forcing myself to write out my thoughts. Because honestly? It’s a shondeh if I don’t at least try to spread the love at this point.

As a warning, there will be spoilers for major plot beats through the most recent episode, 3×06 “Josh is Irrelevant.” Which sure, may be a weird way to convince people into watching something, but as I’ve articulated a few times…knowing what’s coming and what a show explores actually makes me more prone to dig into it. If you disagree, let me just leave you with this before you bow out: the “crazy” in the title of the show is exactly why I didn’t watch it for a couple of years. And boy was that a mistake, because it is so intentional, and exactly what’s being explored now in one of the most nuanced and validating ways possible.

Yup, showrunners Rachel Bloom and Aline Brosh McKenna are tackling mental health navigation and stigmatization. In the most recent episode, Rebecca Bunch receives a formal diagnosis (and even sings a song about getting one), and it’s made clear that all two and a half seasons were leading to this moment—not because of the diagnosis as an end in itself, but as a means to equip our character with the tools and understanding that empower her to push for a healthier state of mind. It is a show about a mentally ill woman lacking in traditional heroic qualities (dare I say antihero?). Yet instead of reveling in her moral greyness and watching her “oh my god” dissent, we are encouraged to actively empathize with her, and root for her to find balance. Because at its core, this show takes on a more positive view of humanity. We’re all just…trying to do okay with what we have, even if our weaknesses and anxieties can manifest in ways that hurt ourselves and those around us.

If that sounds interesting to you, watch the show. But for real now, explicit spoilers from here on out.

Rebecca Bunch was always meant to be a challenging character to the viewer. She makes an impulsive decision in the pilot episode to move to West Covina and pursue an old flame. Convinced this will make her instantly a happier person, she gleefully dumps her medicine down her garbage disposal (we’re unsure specifically what she took, though we do know anti-anxieties were in the mix) while whistling a merry tune. It’s clear this isn’t the healthiest thing you can do and she’s romanticizing the situation (and hilariously, the location as well).

This shot taken 2 seconds before the budget cuts claim the marching band’s instruments

At the same time, it’s also made clear that Rebecca truly was in an unhappy state in New York City, and her methods of coping through heavy medication and excessive work only fed into that. By midway through the first season, Rebecca tries to seek out a therapist to get new drugs, only to be told that she might actually need to explore her issues.

Rebecca: Those are the meds I was on in New York.

Dr. Akopian: Oh, my God. How did your body react to all this medication? You must not have been able to feel a thing.

Rebecca: Exactly. Numb as they come. So scribble scribble on your pizzle pad.

Dr. Akopian: Rebecca, your doctor in New York is a quack. He gave you a Band-Aid, not a cure. My method would be to do some digging and figure out what’s really going on inside your mind. And then we can discuss the appropriate medications.

Rebecca: So that’s great, but I need to be better by Monday.

The driving story continues to be about Rebecca’s quest for her fairy tale romance—a narrative that lives in her mind but not reality. Each romcom trope is broken down, from “unlikely suitor she actually falls for” (he turns out to be a fucking mess and leaves to be able to deal with his own issues in a healthy manner), to “the perfect prince who was always meant to be” (they both approach the relationship merely wanting to be in a relationship, without actually having a stable grasp on what they both need/want in life), to even the “screw men, we’ll just have a fun girl group and that’s enough” (Josh has a new girlfriend they need to stalk!).

However, it is always in the forefront that Rebecca is actively spinning the happenings in her life to fit whatever story she wants, all while resisting the core of what’s at her unhappiness.

Paula: Just let both of them go.

Rebecca: I don’t know who I am without them. I know that’s pathetic. I know it’s pathetic, but it’s true. Who am I supposed to be now?

Paula: Honey, be yourself.

Rebecca: What?! Who? No! Ew. Ugh! Who wants to be that?!

This becomes the most obvious when she enters into a relationship with Josh, but is not magically happier about everything. Rebecca very nearly has a breakthrough with Dr. Akopian to this point, only to be interrupted by Josh’s wedding proposal. Then from there, we get a tale as old as time: Rebecca stops feeling magical feelings about Josh, freaks out and kisses her boss in an elevator, freaks out from that and pushes their wedding date up to two weeks from that day, and then after not sleeping and going in full bridezilla mode, gets left at the altar because Josh begins to feel that he doesn’t truly know Rebecca. We also learn that Rebecca had previously wanted to marry another man in her past (Robert, a former professor of hers), but upon being broken up with by him, burned down his apartment and then was committed to a psychiatric institution for a time.

This is where Season 3 picks up, and in truth, I was very nervous about the Robert reveal. “Oh, so she really is ‘crazy’? That’s the point?” No. the point is that Rebecca is a troubled character who hasn’t received the help she’s needed. She has characteristics we all can relate to, from her self-deprecating thoughts to her struggle to feel ‘normal,’ even if we wouldn’t have necessarily made the same choices she did.

Season 3 shows her in crisis mode. Instead of confronting her insecurities, she lashes out at her friends, and even returns home to stay with her mother for a bit, despite their history with Naomi’s selfish and often inappropriate or harmful behavior. However, when her mom sneaks her anti-anxieties (out of fear of Rebecca wanting to commit suicide), Rebecca feels as though she has no one she can count on anymore, especially since she thinks she alienated everyone else. At the end of 3×05, Rebecca tries to commit suicide on a plane by taking a bottle full of anti-anxiety meds one a time, before telling the flight attendant that she needs help.

Other media has tried to depict suicide before, but it is so often done in a way that’s meant to shock, or even (distressingly) in a way that almost romanticizes the behavior. Hell, Life is Strange actually makes a student’s suicide a playable level, where if you’re just observant enough, you can stop it (for points!). Crazy Ex Girlfriend walked the impossible line of depicting the suicide attempt in a realistic manner—it was easy to track Rebecca’s feeling of hopelessness and isolation—without any sort of glamorization. She was in a rough, unhealthy state, and the audience was encouraged to root for that to change.

Better yet, Rachel Bloom and Aline Brosh McKenna made themselves available on Twitter immediately afterwards. That, in addition to a suicide helpline message which appeared on the screen following the episode, demonstrated that they were being as thoughtful as possible when approaching such a potentially triggering subject. It was difficult to watch, no question. But shying away from these topics doesn’t give equip us with the tools to handle them. We’ve praised Jessica Jones for starkly examining rape and rape apology; Crazy Ex Girlfriend is a show that should receive similar acclaim, particularly given how usual portrayals of suicide and mental health tend towards victim blaming.

Even that aspect was highlighted in the newest episode; Rebecca continually apologizes for the “hassle” she’s caused, and how bad she feels that everyone’s normal routine has been interrupted since like…her friends want to make sure she’s okay. It’s just so true-to-life. Too often our media has something *happen* to a character, and then it disappears an episode later. Rebecca’s deeply-felt self-loathing and general unworthiness isn’t gone just because her stomach was pumped, however. And that kind of consistency is important. Life doesn’t make narrative sense, so even though there’s a clear story that’s being told, it’s told in way that feels refreshingly familiar. Because it mirrors life.

Add to this the diagnosis. Rachel Bloom has talked openly about her own mental health numerous times. She also said this last week:

It’s clear this was written from a place of understanding, and with an attempt to be as validating and healing as possible. Rebecca sings a boisterous song about getting a diagnosis that will be her golden ticket to happiness (she’ll finally fit in somewhere), which amazingly captures the awareness of stigmatization alongside the often unreasonable weight people attached to their diagnoses. I just say this as a woman with OCD and general anxiety disorder, and I don’t want to speak for everyone ‘neurodivergent’, for lack of a better umbrella term. But in my opinion, the episode’s greatest strength was the way in which both of Rebecca’s doctors talked about her diagnosis. It’s not an identity, nor is it a fix; it’s a tool of understanding behavior, and one that can help guide treatment in a way that makes the most sense for her.

At the same time, Rebecca possesses the traits which define Borderline Personality Disorder. This was something I’ve said (mostly to Julia) for a long time, and something I’ve been scared for the show to tackle. I have intimate experience with this disorder, and without sugarcoating anything, some hurt as well. I have never seen proper depiction of it before this show, and I never in a million years thought it would actually be labeled, then fully described in a way that’s so accessible to an uninformed audience.

“A person with BPD is essentially a person that has difficulty regulating their emotions. Someone that lacks the protective emotional skin to feel comfortable in the world.”

It’s clear that Rebecca’s world is one that’s scary to be in. She never feels she fits, she has a terror of abandonment, and her impulsive actions that she does in order to control situations or feel accepted (be it breaking into Josh’s house to delete an embarrassing text, rushing to a wedding because she had a moment of doubt, or even sleeping with her ex’s dad because he was the only person being nice to her) have outcomes that usually result in more unhappiness. To be able to know that she’s not alone in this struggle is validating.

Also her friends work overtime to be there for her, even if in slightly flawed ways

Though of course, and again realistically, the show doesn’t make the BPD simple or straightforward. Rebecca immediately Googles BPD and hates what she reads: that treatment can be lifelong, that there’s no “cure”, and even that 10% of people with BPD do kill themselves. She pushes against this diagnosis, even telling Dr. Akopian that she was bullied by the other doctor into agreeing with him on it, until Akopian whips out the DSM and goes through the checklist to see if Rebecca matches the criteria. Every point applies, and the show brilliantly provides flashbacks as these are read off. Rebecca sinks into despair, calling herself “certifiably crazy,”

Like…yeah. This is it. This is what happens. I was watching, half wanting to cry because of how easy it is to feel for Rebecca in that moment, and half wanting to laugh because finally what I’ve seen and experienced (second-handedly)—what I’ve even questioned and doubted—is on my screen for the first time, ever. We talk a lot about why fiction and representation matters, yet it’s almost unthinkable that the diagnostic process has been rarely been shown on our screens. Certainly not in this much detail.

The episode does end on a hopeful note, with Rebecca saying that she doesn’t want to ever feel like she did on the plane again. She goes to a group therapy, and gets a book to read afterwards. It’s not the end, nor was it ever meant to be. But it’s the means of getting her to a healthy place, and in that process, we see a lot of our own realities, from the hilarious to the uncomfortable.

That’s the story that matters, and that’s the story that was always being told. We’re just finally at the place where the characters see it too.


Images courtesy of the CW

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Analysis

A Bride’s Story is the Women’s Story You Were Waiting For

Annedey

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A Bride’s Story is a manga by Kaoru Mori (also responsible for Emma). Started in 2008, the series is still running and counts 9 volumes. It takes place in 19th century central Asia and follows several characters in their daily lives. The story is mainly focused on women of the region, but there is also the point of view Henry Smith, an English researcher. Anything else notable? Oh, I just remembered: it is really good.

Talking about a really good manga series could be enough on its own. But you know what’s even better? It is focused on women and their lives. Different women, with different lives, their work, their achievements, their pains. And it is written in a total love of all women. A good manga series, written by a woman about women? What else could we be asking for?

The Story of A Bride’s Story:

I am starting to not like this choice of title very much. But anyway, the manga opens on Amir and Karluk’s wedding. Amir is twenty whereas her husband is twelve (don’t worry there is no weird sexual content between the two). It is not the only thing that separates them. Karluk comes from a mainly sedentary village. Amir’s tribe still has a pretty nomadic way of life. Both spouses are pretty different so the first chapters of the manga follow their adaptation to each other (and to her in-laws in the case of Amir). The presence of Smith also allows the point of view of an outsider into the family.

The story then expands to other members of the family, friends, and neighbors, as well as people Smith will meet during his travels. Yet the story isn’t all over the place. We follow their lives and emotional development. And when Kaoru Mori focuses on one character she takes the time to tell their story. Even if she has to leave aside other characters for some time. But this is not a problem, as it is crystal clear she loves all her characters and will do them justice in time.

Good guy Kaoru Mori by herself.

A Bride’s Story is going to focus on every aspect of the characters’ lives. There is high drama(military attack of one family on another) but also daily life (learning how to sew, finding your vocation).

In short A Bride’s Story is a really good read. But it is not the only thing that draws you in the narrative.

Art so gorgeous it sucks you in the story:

Another strings to Kaoru Mori’s bow which help you being completely absorbed in her world is that…

…her art…

…is…

…gorgeous.

Which, considering the time we spend speaking about craftsmanship, is important. Having a visual representation worthy of the script is only doing it justice. If you don’t want to travel to central Asia to discover their handicraft after reading A Bride’s Story you are a liar, and that’s all there is to it. The characters and the details are insanely comprehensive. But we are also given amazing and dynamic action scenes.

This incredible art and interesting story combine to give us a narrative uplifting women at every turn.

An Hymn to women’s lives:

A Bride’s Story focuses, as its name clearly spells out, on brides. Sometimes young brides, sometimes bride-to-be, sometimes widows, but always women facing married life. And no it is not reductive. During the 19th century, marriage was (and still is in some cultures) one of the main events of a woman’s life. It was a literal change of family, of environment, and the real beginning of her adult life. So focusing around this event is not reductive. Quite the contrary. It reminds us that, as long as she is a good person, every woman’s life is worth telling.

Kaoru Mori spends a lot of time on women’s daily activity. Sewing of course (if the manga doesn’t give you a mighty need to start sewing you are a liar), but also cooking, taking care of the herd etc. Everything is worth the author’s attention, and ours. Do you know why? Because it is important work done with care. And this ask for our interest and respect.

Another thing which is incredibly well done in A Bride’s Story is the relationship between this women. They are supportive of each other. There is a mother-in-law ready to sacrifice herself to save her daughter-in-law. When Amir learns that she should go back to her family to marry another man because all the brides they have sent are dead (killed by their husband) she is not only crying because she is terrified. She is crying because she knew both of this girls and is devastated by their death. And the person reassuring her and saying that she is « not going anywhere » is her husband’s grandmother.

There are as many positive women relationship in there as there is stars in the sky. And not always just filial relationship. But also mentorship, friendship and emh…

I am sorry but there is no heterosexual explanation to this and yes Kaoru Mori acknowledges it in the author’s notes.

And the icing on the cake is that every single one of these women is different from the others.

No wrong way of being a woman:

Truly it is refreshing to read about women helping each other. It is even better when they are allowed to be different. Because let’s be real, often in fiction women are created to oppose each other. The “good” kind of woman opposing the “wrong” kind of women. Just look at The White Queen and The White Princess, in which motherhood is glorified and “good” women are rewarded with it whereas “bad” women, women having a “man’s” ambition, became sterile and loveless.

Well, in A Bride’s Story we have traditionally feminine women who are soft gentle and love sewing. We have unconventional women who like to hunt and ride but are still good at feminine tasks (but let’s be real Amir is an amazement in universe too) and others which are not. We also have what other media often depicts as “failing” women, but are just unsure of who they are.

Let’s be real we all want to be Amir but we are Pariya who, conveniently, wants to be Amir.

In short, Kaoru Mori is standing on her mountain screaming “They are all my daughters and I love them all!”. And trust me ,it feels good to be, as a reader, welcomed into this story.

Conclusion:

To the surprise of no one, I heartily recommend reading A Bride’s Story. As a first manga, if it is your first, it might be putting the bar a bit high for future dives into the medium. But there are worse problems to have. Just to add to all I’ve said above, we also have good and interesting siblings relationships (my passion), making this manga almost without fault. It is worth a try. It really is.


All images courtesy of Yen Press.

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Analysis

Wolfenstein: The New Colossus Excels Because It Knows Its History

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Wolfenstein: The New Colossus is a phenomenal game. It has an inordinate amount to say about racism, anti semitism, the cycle of abuse, ableism, eugenics, homophobia, fat shaming, PTSD, war, violence, and just about everything else under the sun. And developer MachineGames does all of that with this wonderfully strange combination of hyper-meticulous tact, high production values, and auteur confidence. Of course, none of that would have been possible if the setting surrounding the narrative didn’t work, and holy shit does it ever.

The newest iterations of the Wolfenstein franchise take place in an alternate 1960—leading into ‘61 for the second game—where the Nazis won the war. 2014’s Wolfenstein: The New Order was a game framed around the “how” of the world. How did the Nazis win? How do they keep their conquered states in check? How have things changed in this reality? How do we stop them from gaining more power? How do we fight back against a near global, yet also interplanetary, regime?

Throughout the game, you come across newspaper clippings and records (The Beatles sort of still exist) that fill the gaps between 1946 and 1960. The result is a fully realized world that isn’t just a horrifying coat of paint over reality; it’s how things would have happened…with a few super-science-y liberties thrown in because why wouldn’t the Nazis a moon base or fire breathing robot dogs? And, of course, the greatest twist of all: the Nazis’ inexplicable sci-fi advancement, the whole reason they won the war, was built on the backs of stolen technology from a secret society of Jewish science wizards. There’s even a sequence where the protagonist, William Joseph “B.J.” Blazkowicz, breaks into a high security compound and finds ancient schematics written in Hebrew, which he knows how to read.

We also knew, in broad strokes, what had happened to the other parts of the world. America had surrendered completely after Manhattan was obliterated by an atomic bomb, mirroring the destruction of Hiroshima and Nagasaki. The Nazis had yet to conquer the vast majority of Africa, as organized resistance was proving far more effective than they were willing to recognize. London was kept in line by a skyscraper-sized robot called the London Monitor, which you get to blow up.

Wolfenstein: The New Order took place almost entirely in western Europe (with a brief sojourn to the moon, of course) and exploring how the one region of the world that was, at one time, actually conquered by the Nazis, ended up being just familiar enough to what it was back then to what it became in their alternate history. It’s this foundation, this deep uprooting and deconstruction of history, that allows its sequel, The New Colossus, to head straight into the United States. We were shown what was comfortably familiar to us, so it was time to show what was uncomfortably familiar.

An America subjugated and ruled by the Nazis.

Enemy Of The State Of Affairs

Wolfenstein: The New Colossus is a game about “why”. Why do we fight against oppression when society around us punishes those who do? Why do we push back against systemic hatred, even when it has no bearing on us? Why does a man like William Joseph “B.J.” Blazkowicz, the perfect aesthetic poster boy for Aryan supremacy, reject those who would treat him like a king?

Why has America submitted to Nazi rule? The short answer is: giant airship. The long answer? Well, that one’s not so complicated.

Relatively early in the game, you meet up with a New York City resistance cell lead by a black woman named Grace, a survivor of the Manhattan bombing. In fact, all but one of her members are black with the exception of her partner Super Spesh. Their character designs explicitly invoke imagery of the Black Panthers and the overall Black Power movement.

The first game had you run around helping the Kreisau Circle, the Berlin-based Nazi resistance group that eventually cut the head off the Nazi war machine and stopping them from developing new weapons. This cell was lead by Caroline Decker, a paraplegic veteran. But, in the opening of this game, Caroline is executed by the main antagonist, Frau Engel, leaving a gaping hole in leadership that Grace fits perfectly. Who better to represent a 1960s violent uprising of the oppressed than a black woman in America?

She even goes so far as to move into Caroline’s old cabin in their captured Super U-Boat. From the start of the narrative, Wolfenstein is showing us that America is very different from a conquered Europe. For one, the English language is being banned, hearkening back to that old adage of “If the Nazis won, we’d all be speaking German”.

The largest among the differences though is that, just as Grace says above, America never stopped fighting the Nazis. The military did, yes, and the vast majority of the white population, including a South-governed KKK, but the fact that there is a dedicated anti-gravity airship, the Ausmerzer, whose sole role is to travel the country and crush resistance factions for the past decade tells us in no uncertain terms that the hold the Nazis have over America isn’t as ironclad as they believe it to be.

Even if they are able to put on one hell of a show.

We find newspaper clippings within the game describing resistance cells crushed by the Ausmerzer, and there’s even a moment during a trip to Roswell where you’re recognized (you’re the Reich’s most wanted, after all) by a local resident who, in a terrified act of defiance, whispers that he believes in what you’re doing when just seconds prior he was selling newspaper propaganda with glee.

The cap to this, however, is the final scene of the final mission of the game where you ambush Frau Engel’s live appearance on a talk show. You sneak through the bleachers and into the rafters, noting that every single person in the audience is a cardboard cutout. The show may be being broadcasted to every living room in the world, but it stands to reason that if people aren’t going to the live show…they’re not buying into the lies.

America is being crushed under the heel of the Nazis, yes, but it has yet to be crushed. Good people are still out there in the world, but they’ve forgotten how to resist. Those who were already filled with hate jumped on board, the minority, while everyone else is either putting their head in the sand or just trying to survive.

On the other side of the table, though, is how white America perceives the Nazis. I’ve already mentioned that the KKK controls the south, but it goes a whole lot deeper than that. Slavery has been legalized once more, and auctions are the talk of the town. We find out that, in true Nazi form, they rounded up the country’s degenerates—Jews, queer folk and people of color—and either purged them or sent them off to die in New Orleans…which is now a massive ghetto, Escape from New York style.

And if you “named names”, you were rewarded with what those same people left behind. Land rights, mansions, savings; everything they owned was either seized by the state or given as a gift to those who betrayed their friends and neighbors. This is not something we discover on a broad scale; it’s personal to B.J.

He visits his childhood home after nuking Area 52 (it wasn’t aliens, just ancient Jewish Techno Wizard secrets) and finds his abusive father, Rip, waiting for him, having heard he was in the area and assumed he’d come around. Rip, as we learned from flashbacks, was physically and emotionally abusive to both his son and his wife Zofia, a Jewish Polish immigrant. That, and he was a hardcore White Supremacist, having only married Zofia because he believed her father would be a business asset. He bemoans that no one knows what it is like to suffer as he does, thinking that everyone is trying to steal everything from the White Man.

In short, he represents everything that B.J. has spent his entire adult life fighting against.

When asked what happened to his mother, Rip admits that he sold her out to the Nazis and they took her away. The confrontation ends with B.J. killing his father after he presses a shotgun to his son’s forehead, but through their entire conversation he’d been on the phone with the Nazis. He’d sold out his son, too.

That’s the state of the world in Wolfenstein, and in The New Colossus you blow it the fuck up.

Terror-Billy Goes America All Over Everybody’s Ass

While the game’s marketing may have been pointing towards a parallel with the American Revolution as for how the country ousts the Nazis, I posit that the historical context is far more evocative of our 1960s.

Grace’s existence and design are already evidence of this, but it’s the rest of the resistance that makes this all the more clear. The second big group you recruit, aptly enough from the New Orleans ghetto itself, is lead by a man named Horton. He organizes a group of communists, socialists and anarchists who you’d think wouldn’t fit in with Grace and her people. These are the people that dodged the draft, even if they did push the concept of equal rights earlier than most. Horton even flat out cites their attempted push for a civil rights movement in an argument with B.J.

Of course, there’s a key difference between refusing to fight on foreign soil in a war that benefits the military industrial complex and what’s happening to them now. Horton’s group draws upon sentiment from both the end of the Great War and the counterculture movements of the 1960s.

Again, many of them were draft dodging pacifists, but that goes right out the window when it comes to Nazis. It’s one thing to refuse to fight a foreign enemy on foreign lands when victory would have only spread what you’re rebelling against. It’s quite another to sit by and accept fascism in the very country that allowed, though not always encouraged, you to believe what you saw in your heart as just.

It’s at the end of the game, however, in the ending cinematic, that this entire idea solidifies. That this historical context isn’t an accident, and the frankly unbelievable amount of homework MachineGames must have done paid off in spades. Mere moments after B.J. kills Frau Engel on live television, Grace and Horton speak directly into the cameras and ignite a violent revolution. The Kreisau Circle may be organized like a guerilla military operation, but the American people aren’t. They don’t need to be.

It’s an angry, raw, improvised and imperfect call to arms, but that’s what makes it perfect. Violent uprisings don’t start with eloquence or deep debating over the justification to fight against those who oppress you. They start with whatever you’ve got on hand. The Civil Rights movement, the Stonewall Riots and the general counterculture protests that dominated the 60s are clear influences on Wolfenstein’s depiction of “retaking America”. Seriously, if it didn’t sink in already, they blast a heavy metal cover of Twisted Sister’s “We’re Not Gonna Take It” over the end credits coupled with imagery of violent rioting and uprisings across the nation.

Wolfenstein does not attempt to hold a mirror to our world today, even if it does so inadvertently. It tries to make us look back, so that we remember how to keep moving forward. It’s message is clear because it knows what it’s talking about, no matter how over-the-top the presentation:

Equality is not a debate; it’s a right. Those without it won’t stop until they have it, because for them it’s literally “Fight, or Die”.  So the best thing you can do, if you’ve already got it, is to pick them up with you. And if you don’t? If you keep trying to push others down? It’s gonna get bloody, just like it always does, and chances are it won’t be them who’s dying.


Images courtesy of MachineGames

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