Thursday, March 28, 2024

Saga: True Colours

Share This Post

It’s a fine line that which divides nature and a zone of comfort; so fine it’s sometimes too easy to confuse one with the other, or think them to be interchangeable terms. But the differences are there, however subtle. For one, a zone of comfort is often a treacherous foe against personal growth. It may even render you numb before coming adversities and leave you unprepared to resist them. Am I being obnoxiously specific yet? Well I can take it up a notch. A zone of comfort can also blind you, delude you into mistaking someone’s nature. Make you see a foe as a friend when the tide is calm.

But when the tide grows restless, leaving that zone of comfort is quite the rude awakening. Hope you like those, lovelies.

Issue #52
“Not when we were so close…”

The “Jetsam Holiday” arc has been a lovely time so far, comparatively speaking. For every dark development unfolding within or without Hazel’s immediate (and extended) family, there has been lots of sunshine and fucking. And of course, there has been plenty of wholesome entertainment for the whole family to enjoy also. If the image of Hazel waging sea war against Petrichor and Ghüs while atop Sir Robot’s shoulders isn’t heartwarming, her wishing Sir Robot didn’t have to leave absolutely is. And furthermore, Sir Robot even reciprocates it.

Old foes may turn dear friends in time – just like my dad used to say… not really, but let’s pretend he did.

In the meantime, Marko and Upsher have a thoughtful conversation while frying fishies. Beyond the perennial dynamic of the journey, one of Saga‘s thematic signatures is the encounter between worldviews. Sometimes this occurs through future Hazel’s introspection, and sometimes through calm moments like this. By learning of how Upsher and Doff learned about the fugitives and their daughter, Marko finally realises something we’d long known by now. There is no action that goes without consequence in this galaxy. Whether it’s some nameless mook who becomes a villain’s motive for revenge, or a grunt left behind who’s see too much.

Their conversation migrates then to the topic of accountability when it comes to one of the most traditional roles in war: killing. Having been a soldier, Marko has obviously taken on a very active role. But Upsher isn’t entirely clean either, despite never taking a life himself. Being a journalist, his business is all about information, but its reception always risks a response, which sometimes involves violence. This is, Marko argues, the reason he will be sticking to writing fiction. Nevertheless, Upsher’s response is a banquet for thought, and I’ll quote:

“Putting new ideas into another person’s head is an agggressive act, and aggressive acts have consequences. Face it, you can be a writer or a pacifist, but you can’t be both.” The written word, to communicate or to inspire, is necessarily a political act. We’ll take this morsel with us home to mull it over, as something else comes up, demanding all heads and hands. Alana enters the scene with the news: Squire is missing. The young Robot has followed through with his plan to leave.

Cut to Ianthe, wandering the wilderness of Jetsam, and adding a touch of danger to Squire’s stunt. Her concern over The Will, now free, angry and deadly, reaches a high point upon seeing a note pinned against a tree with a knife. Menacing even when written in cursive. The note proper says they’re even; him having killed her fiancé, and she having skinned his dog. I’d hardly call it even myself – Ianthe is still in debt, but I digress. We’d be delusional to think this warning would dissuade Ianthe – too proud a villain to heed common sense.

Meanwhile, the grownups at the beach camp find Squire’s farewell note, charmingly written in crayon. His message and how he addresses himself as Princeling make his intentions clear. Sir Robot’s son intends to return to the Robot Kingdom; maybe his ways of chivalry had an unexpected, unintended side effect on the kid. Overtaken by shame, Sir Robot insists on handling this himself, then declaring this to be his fault. He then reveals the ugly incident of hurting Squire last issue, earning Alana’s anger and Hazel’s disbelief. Before Alana can unleash a (well-deserved) fist upon Sir Robot’s face, Marko walks in full-clad in armour, bearing… mushrooms.

Ah, but these mushrooms are special mushrooms. They don’t grace soups with supreme delight or allow you to summon Frank Zappa in Bloodborne (which I’ve been playing a lot of lately). These mushrooms function as flares bright enough to see in daylight or when penetrating deep in the forest. Hazel demands to come with, but her mum won’t allow it for good reason. Upsher offers to stay with Hazel, as he’s also confident his partner Doff has already found Squire.

If only he knew…

The pinky oath between Alana and Hazel marks the beginning of the search.

The scene then changes to Squire/Princeling’s point of view. He has definitely taken a shine to Hazel’s Ponk Konk, who now accompanies him as a friend to “talk with”. And it’s just as well: Squire is terrified. He roams what appears to be an abandoned amusement park, which is a creepy setting in any galaxy. According to a conversation he overheard between the grownups, the magical ingredients for the “body swap” are transported through pipes that run through these unsettling parts. Therefore, his course to take appears obvious, quite unlike the strange creatures following his movements, concealed in the overgrowth.

The worm-like creatures lunge forward, ensnaring Squire to be devoured by a nightmarish mouth spreading wide across the grass. Amidst the horror of the moment, he drops Ponk Konk, possibly into the maws of this hideous creature. Someone makes the save in the nick of time with a few well-aimed shots, however. Thankful, Squire hugs his unlikely saviour: Ianthe. Could it be he has managed to survive one beast only to end up in the maws of another?

Elsewhere, Sir Robot spots a strange jellyfish-like ship while searching for his son. The Will gets the drop on the former Prince, skewering his arm-cannon with his spear. Sir Robot doesn’t quite recognise his attacker, but The Will him well enough; not as the disgraced noble, but as the killer of his former love, Spider woman extraordinaire, The Stalk. A vengeful intent is clearly approaching. And though Sir Robot frets over being interrupted from his search and disarmed, he keeps his cool to talk with the reinstated Freelancer.

The Will is back on the job to catch the fugitives, but not before killing Sir Robot. Knowing that an ordinary, desperate plea won’t do the job, Sir Robot presents another possibility as a bargaining chip to secure his and his son’s safety: to surrender Hazel to The Will.

Seems old foes turn into friends dear when the tide is calm… otherwise, they’re only placated foes, only for so long. Treacherous asshole.

 

Saga Issue #52 Credits

Writer: Brian K. Vaughan

Artist: Fiona Staples

All images are courtesy of Image Comics

Author

Latest Posts

Kinfire Delve: Scorn’s Stockade Adds New Tools And A Healthy Dose Of Darkness

The next installment of Incredible Dream Studios Kinfire Delve...

Chaosium Announces Return To Board Games With New Call Of Cthulhu Board Game ‘Horror On The Orient Express’

Yesterday, tabletop roleplaying game publisher Chaosium announced the upcoming...

Pandasaurus Announces New ‘Ships & Shores Expansion’ For Nautical Board Game Beacon Patrol

Publisher Pandasaurus Games has announced the first expansion to...

Easter Bloody Easter Treads Familiar Ground Well

It's time to take a look at a new...

Become A Kitten And Explore Kyoto In Matagot’s Essen Release ‘Kyoto no Neko’

Matagot is announced today its newest title, Kyoto no Neko....

‘Empire’s End’ Puts You In Control Of An Empire About To Crash, Can You Save It?

Empire’s End is a civilization game as you control...