In this week’s Green Lanterns #21, our heroes conclude the “Polarity” story arc featuring the original Suicide Squad villain, Magneto… er… Doctor Polaris. When we left them, the Green Lanterns had found Neal Emerson’s sanctum where he had stolen away his terminal brother Seth so he could use magnetism to save him. But things were not going well…
Each issue of this story arc has taken a look into the mind of Neal Emerson to see his internal struggle. On the inside, Neal’s personality argued on a “Lex Talk” stage with the Doctor Polaris side of himself for control of his body. When Neal was close to Seth, his brother came onstage as a counterpoint to the villain, and it looked like Neal might be able to escape. But then the unthinkable happened, and Seth’s heart stopped.
This issue opens with imaginary Seth giving Neal a pep talk. He believes in his brother’s ability to save lives and change the world for the better. Outside in the real world, things aren’t going so well. Neal struggles to save his brother while Simon looks on. Simon’s best friend and brother-in-law Nazir was terminally ill until Simon miraculously saved him, so Simon knows what Neal is going through.
When the Lanterns make a move to help, Neal snaps. He restrains the heroes and goes into action to save his brother, who is fading fast. His magnetic particles aren’t working like they should. Simon has used his ring to inexplicably save Nazir and even drive the rage from a Red Lantern (which is supposed to be impossible, but Comics!)
Neal reluctantly agrees to let Simon try and save Seth. It’s a long shot, but nothing else is working. Simon tries his best. He’s been where Neal is, and really wants to save Seth, but it’s no use. Simon doesn’t quite know how he’s saved people before and doesn’t seem to be able to call on that aspect of his powers at will.
This is a tragic end for Seth, and the last straw for Neal. Inside his head, he’s still reliving childhood memories with his brother, but then abruptly he’s standing on a darkened stage all alone.
Watch Out for the Watchtower
Doctor Polaris appears to have taken hold, as Neal dons his outfit, leaves the lanterns behind, and heads outside. His animosity toward the Justice League members boils over, and using his magnetism, he wrenches the watchtower from orbit with Cyborg still aboard.
The Lanterns Lantern up. They’ll need full power if they are to save the watchtower, and everyone within the crash zone. Jessica and Simon working together pull out all the stops and manage to crank their willpower to 11. Even as they work, Simon is still doubting himself. Seth’s death reminds him of what happened with his friend Nazir and the fight they had a few issues back.
Despite Simon’s doubts, they are able to save the day. Unfortunately, Polaris’s diversion allowed him time to escape. Inside Neal’s head, the Doctor has taken a firm foothold without Seth to oppose him. Doctor Polaris convinces Neal that the Green Lanterns are at fault, and he vows revenge.
That revenge will have to wait. As Jessica is reassuring Simon that Seth’s death wasn’t his fault, they are called away to space by their rings to planet Mogo, and the Green Lantern Corps.
Emphasis on Teamwork
This issue brought the Polarity arc to a tragic end. Despite his own efforts, and those of the Green Lanterns, Neal Emerson lost his brother, and with it control of his own mind. It’s a sad outcome Neal Emerson, as the last shreds of his own humanity die with his brother. Doctor Polaris is the one driving now, and he’s sure to return for revenge on the Lanterns. Given how poorly the Green Lanterns did against him in straight combat, it will be a tough test for the duo, and we can’t wait for his return. It seems that good things can come from comic event books after all. (Surprise!)
Fortunately, we’ve also seen how powerful the Green Lanterns are when they work together. From the beginning of Green Lanterns Rebirth, it’s been an uphill struggle for Jessica and Simon to work as a team. At first they actively disliked and fought against each other. Eventually, through their various trials they have come to learn each other’s strength and weaknesses, and to help each other improve as heroes. They’ve even become friends and learned to rely on each other as a team, which is great to see.
In this issue, their time together comes to full fruition as they are miraculously able to send the Justice League’s satellite headquarters back into space using only their willpower. They’ve never been stronger as a team. Even after it’s finished, they talk through Simon’s doubt from not saving Seth, and you can really see how far they’ve come. We also really love the way Jessica’s ring talks now. She’s taught it to use human idioms and call her “J-Bird” which is hilarious, and keeps the issue light when it’s in danger of too much darkness.
The art this issue really steps things up. The pencils and inks are exquisitely detailed and along with the dynamic color and shading, really bring out the emotion of the intense scenes. This is as good a the comic has looked, and was a great addition to the climax of the Polarity storyline.
We’re excited to see what happens next as the Green Lanterns are called into space to meet up with the rest of the Green Lantern Corps. This isn’t a full-on crossover, so you won’t have to read the other Green Lantern book to follow along, but it helps to know that the rest of the GL Corps has teamed up with the Sinestro Corps, wielders of the yellow light of fear. It’s possible that the Lanterns’ team-up will be tested by adding a couple of yellows to their group, which considering Jessica’s checkered past with fear and anxiety, could be a turbulent ride.
The Lanterns have done the impossible more than once on Earth; now it’s time to see how they handle some cosmic danger. We’ll be back to find out in a few weeks.
Green Lanterns #21: Polatiry chapter 3
Writer: Sam Humphries
Pencils: Robson Rocha
Inks: Daniel Henriques and Joe Prado
Colors: Alex Sollazzo
Letters: Dave Sharpe
Images Courtesy of DC Comics
Saga: True Colours
It’s a fine line that which divides nature and a zone of comfort; so fine it’s sometimes too easy to confuse one with the other, or think them to be interchangeable terms. But the differences are there, however subtle. For one, a zone of comfort is often a treacherous foe against personal growth. It may even render you numb before coming adversities and leave you unprepared to resist them. Am I being obnoxiously specific yet? Well I can take it up a notch. A zone of comfort can also blind you, delude you into mistaking someone’s nature. Make you see a foe as a friend when the tide is calm.
But when the tide grows restless, leaving that zone of comfort is quite the rude awakening. Hope you like those, lovelies.
“Not when we were so close…”
The “Jetsam Holiday” arc has been a lovely time so far, comparatively speaking. For every dark development unfolding within or without Hazel’s immediate (and extended) family, there has been lots of sunshine and fucking. And of course, there has been plenty of wholesome entertainment for the whole family to enjoy also. If the image of Hazel waging sea war against Petrichor and Ghüs while atop Sir Robot’s shoulders isn’t heartwarming, her wishing Sir Robot didn’t have to leave absolutely is. And furthermore, Sir Robot even reciprocates it.
Old foes may turn dear friends in time – just like my dad used to say… not really, but let’s pretend he did.
In the meantime, Marko and Upsher have a thoughtful conversation while frying fishies. Beyond the perennial dynamic of the journey, one of Saga‘s thematic signatures is the encounter between worldviews. Sometimes this occurs through future Hazel’s introspection, and sometimes through calm moments like this. By learning of how Upsher and Doff learned about the fugitives and their daughter, Marko finally realises something we’d long known by now. There is no action that goes without consequence in this galaxy. Whether it’s some nameless mook who becomes a villain’s motive for revenge, or a grunt left behind who’s see too much.
Their conversation migrates then to the topic of accountability when it comes to one of the most traditional roles in war: killing. Having been a soldier, Marko has obviously taken on a very active role. But Upsher isn’t entirely clean either, despite never taking a life himself. Being a journalist, his business is all about information, but its reception always risks a response, which sometimes involves violence. This is, Marko argues, the reason he will be sticking to writing fiction. Nevertheless, Upsher’s response is a banquet for thought, and I’ll quote:
“Putting new ideas into another person’s head is an agggressive act, and aggressive acts have consequences. Face it, you can be a writer or a pacifist, but you can’t be both.” The written word, to communicate or to inspire, is necessarily a political act. We’ll take this morsel with us home to mull it over, as something else comes up, demanding all heads and hands. Alana enters the scene with the news: Squire is missing. The young Robot has followed through with his plan to leave.
Cut to Ianthe, wandering the wilderness of Jetsam, and adding a touch of danger to Squire’s stunt. Her concern over The Will, now free, angry and deadly, reaches a high point upon seeing a note pinned against a tree with a knife. Menacing even when written in cursive. The note proper says they’re even; him having killed her fiancé, and she having skinned his dog. I’d hardly call it even myself – Ianthe is still in debt, but I digress. We’d be delusional to think this warning would dissuade Ianthe – too proud a villain to heed common sense.
Meanwhile, the grownups at the beach camp find Squire’s farewell note, charmingly written in crayon. His message and how he addresses himself as Princeling make his intentions clear. Sir Robot’s son intends to return to the Robot Kingdom; maybe his ways of chivalry had an unexpected, unintended side effect on the kid. Overtaken by shame, Sir Robot insists on handling this himself, then declaring this to be his fault. He then reveals the ugly incident of hurting Squire last issue, earning Alana’s anger and Hazel’s disbelief. Before Alana can unleash a (well-deserved) fist upon Sir Robot’s face, Marko walks in full-clad in armour, bearing… mushrooms.
Ah, but these mushrooms are special mushrooms. They don’t grace soups with supreme delight or allow you to summon Frank Zappa in Bloodborne (which I’ve been playing a lot of lately). These mushrooms function as flares bright enough to see in daylight or when penetrating deep in the forest. Hazel demands to come with, but her mum won’t allow it for good reason. Upsher offers to stay with Hazel, as he’s also confident his partner Doff has already found Squire.
If only he knew…
The pinky oath between Alana and Hazel marks the beginning of the search.
The scene then changes to Squire/Princeling’s point of view. He has definitely taken a shine to Hazel’s Ponk Konk, who now accompanies him as a friend to “talk with”. And it’s just as well: Squire is terrified. He roams what appears to be an abandoned amusement park, which is a creepy setting in any galaxy. According to a conversation he overheard between the grownups, the magical ingredients for the “body swap” are transported through pipes that run through these unsettling parts. Therefore, his course to take appears obvious, quite unlike the strange creatures following his movements, concealed in the overgrowth.
The worm-like creatures lunge forward, ensnaring Squire to be devoured by a nightmarish mouth spreading wide across the grass. Amidst the horror of the moment, he drops Ponk Konk, possibly into the maws of this hideous creature. Someone makes the save in the nick of time with a few well-aimed shots, however. Thankful, Squire hugs his unlikely saviour: Ianthe. Could it be he has managed to survive one beast only to end up in the maws of another?
Elsewhere, Sir Robot spots a strange jellyfish-like ship while searching for his son. The Will gets the drop on the former Prince, skewering his arm-cannon with his spear. Sir Robot doesn’t quite recognise his attacker, but The Will him well enough; not as the disgraced noble, but as the killer of his former love, Spider woman extraordinaire, The Stalk. A vengeful intent is clearly approaching. And though Sir Robot frets over being interrupted from his search and disarmed, he keeps his cool to talk with the reinstated Freelancer.
The Will is back on the job to catch the fugitives, but not before killing Sir Robot. Knowing that an ordinary, desperate plea won’t do the job, Sir Robot presents another possibility as a bargaining chip to secure his and his son’s safety: to surrender Hazel to The Will.
Seems old foes turn into friends dear when the tide is calm… otherwise, they’re only placated foes, only for so long. Treacherous asshole.
Saga Issue #52 Credits
Writer: Brian K. Vaughan
Artist: Fiona Staples
All images are courtesy of Image Comics
Batgirl is Getting a New Direction And a New Look
Can I say that I, for one, am glad that we’re finally getting a new author for Batgirl? Because I am. Now this is no disrespect to Hope Larson; she is a competent writer who has told some really good stories over the last two years, but for me she just wasn’t a good fit for one of my favorite DC superheroes. Now I’ll probably get backlash from the community of fans who like to criticize the whole DC darkness thing for this but you know what? Yes, it should be dark and gritty, that’s always been associated with the “bat” name. Should it try to be a little more light hearted? Sure, but it’s a balance. My issue with Hope Larson’s run was that it was way too “tweeny” considering the kind of comics we’ve seen in the past with Barbara, Cass, and Stephanie.
Now, I also get that heroes need to evolve in order to meet their targeted audience. Hope Larson in retrospect did something that I very much like. Like the political nature of Green Arrow, Hope managed to construct her stories centered around the criticisms of overuse of technology, freedom of the internet, and the use of personal data. These are topics that remains very relevant this year and will be for some time to come. The fact that she was able to use this to tell stories that no matter what I say, were still entertaining, is a testament to the fact that she was a very good writer.
However, it is still time for a change. Despite the great motivations behind her stories, they were still cringe-y sometimes. Seeing Barbara juggle her nightlife with her student life is a common theme among younger heroes, and her friends in the LGBTQ community offered real understanding for audiences, but it still felt like a teen drama.
Don’t get me wrong though, I love her supporting cast, especially Alyssa who was created by Gail Simone in her well loved Batgirl New 52 run. The author was very outspoken for gender identity and the over sexualization of females in comic books. To see Hope Larson treat characters created by Simone with love and care was really something. By now I probably sound like I loved Hope’s run on Batgirl. As I said before, it wasn’t a bad run and I enjoyed reading it for the most part but I need something a bit more than that.
Starting with issue 24, we’ll be getting a plethora of new authors for the next few issues. Like with Green Arrow, finding a new permanent author takes time but with the Benson sisters spearheading that comic, Mairghread Scott will be taking over exclusively come August and issue 26. Now, I haven’t read anything by her save the most recent Green Arrow title, which I liked hell of a lot more than the previous two. So, I’ll be seeing her writing without bias and without former convictions. I’m really excited to see where she leads Barbara in her new adventures, but hopefully she focuses more on Batgirl and Barbara rather than love interests and overly cringe worthy situations. I get Barbara is awkward but that was just painful.
According to previews, we will see the return of Barbara to Gotham and of another character, or rather villain, created by Gail Simone called Grotesque. In this version, he plays a murderous art thief who moves to create his own vile art gallery with the pieces of his victims. He ends up getting the jump on Babs and setting the device in her spine off, effectively taking away her ability to walk again.
It looks like we’re going to be seeing a lot more continuity from the Gail Simone days and either the nostalgia will hit long time fans or Scott will be taking us in a whole new direction. So many questions, the main one being: could this be the end for Barbara as Batgirl? As much as I love Babs, I am part of the group who feels she needs to pass on the cowl to someone new. But that’s a topic for another day.
Speaking of getting a new author, we also have a revamp of Batgirl’s look, which is also a huge plus for me. If you’ve read Batman: White Knight you’ll no doubt recognize this costume from it. Sean Murphy, the genius behind that story, must have allowed the costume to be used as main canon. I’m happy for this because I really, really like the new look. I was never a huge fan of the purple zip up jacket-like outfit she was sporting in “Burnside,” but that just comes down to aesthetics.
The new look is sleek and more “batty” adding more to her own persona. Batgirl and Nightwing were among the first to leave Bruce behind and create their own identity and damn if this is not screaming that she’s the best “bat” out there.
All Images Courtesy of DC Comics
DC Is Relaunching Vertigo, Doubling Down On Millennials
It’s been 25 years since DC Comics launched perhaps the most successful imprint in comics history: Vertigo. Since its foundation in 1993, some of the biggest graphic novels ever have come out under the Big V. Its initial run of titles made a splash on the shelves of comic stores and would cement their authors as comics royalty: Neil Gaiman, Garth Ennis, Brian K. Vaughn, Brian Azzarello. Old properties (The Sandman) and old legends (Alan Moore) found new life at Vertigo. These new comics were no longer the whiff! bam! pow! of the past, but they also largely avoided the hyper-violence and darkness of the 90s. They handled adult themes like alienation, religion, feminism, and, yes, violence. But they handled these themes with more nuance and variety than ever before. For the first time in the medium’s history, comics were becoming literature.
But all of the original titles have ended, with Hellblazer being the last of the old guard, closing in 2013. After a few years on the down low, DC is planning a massive relaunch of the classic brand for a new generation. With it comes a clear emphasis on the political power of comics. They aim not for the Gen-Xers who made Preacher, iZombie, and Fables bestsellers, but for millennials. Titles will deal with the topics its readers care about: immigration, white supremacy, sex work.
Just like in 1993, the creators taking part in the relaunch are a vibrant mix of rising stars and new faces in the comics world. Eric M. Esquivel (Roberto Roberto) will bring us a tale of demons run amok in a border town while Ben Blacker (The Thrilling Adventure Hour) will spin a tale of brainwashed witches reclaiming their power. Bryan Hill (Postal, Batman) will put a biracial cop in harm’s way as he investigates a white supremacist group. Frequent Nine Inch Nails collaborator, Rob Sheridan, is sending a smuggler on an impossible quest, and Mark Russel (God Is Disappointed In You) pits Jesus against “Superman”.
The group of writers and artists are a nice mix of diverse voices, with two women serving as writers their own titles, both of which will no doubt invite controversy. The first, Goddess Mode, takes place in a cyberpunk VR hellscape where tech support involves a huge neon sword. Its author will be video game developer Zoe Quinn, perhaps most famous for being the internet’s biggest scapegoat and the original source of the “Gamergate” controversy. The second comic, Safe Sex, will be a dystopian book focusing on sex workers who dare to love in a world where all sex is under government control. Its author is sex-work advocate and LGBTQ+ journalist Tina Horn, who will no doubt bring an expert opinion to a topic that comics really, REALLY has never handled very well.
The new books start in September of this year, with Border Town, and the rest will follow month by month right through into the new year. They will join the pre-existing raft of Vertigo titles, as well as Neil Gaiman’s brand new Sandman Universe line.