Assassin’s Creed Odyssey has been out for—depending on what version your purchased—either just over two weeks or a little over one. As someone who had spare Amazon Points, and a biting curiosity for what this game could actually be in practice, I picked up the Gold edition and started playing on the 1st. Much the pre-release information released touted player choice and romanceable characters, which as a long-time fan of both Assassin’s Creed and Bioware RPGs made my head spin a little bit.
In this topsy-turvy period of gaming we exist in, where Bungie has abandoned narrative storytelling and gregorian chanting, Bioware is basically dropping dialog trees and companions for their make-or-break Destiny-like title Anthem, and Bethesda’s Fallout 76 is being comically overshadowed by no less than four independent industry-quality mod projects for the previous two iterations of said franchise, it was inevitable that this confusing reversal of company trends would actually swing the “other” way for something as profoundly huge as Ubisoft.
Industry trends have been shifting around a lot as of late, the most notable of which are that nearly every recent triple-A release needs to have some level of open-world and RPG elements (God of War, Prey, Destiny, The Division, Spider-Man, Far Cry 5, Final Fantasy XV, Monster Hunter: World, Shadow of Mordor/War, Horizon: Zero Dawn, Bloodborne, Breath of the Wild, Batman: Arkham Knight, etc) if they didn’t already have one or both elements already (Fallout 4, both Deus Ex prequels, Mass Effect: Andromeda, Dark Souls, etc). And sometimes, there’s a game that epitomizes nearly every industry trend so almost-perfectly that it becomes a weird sort of standard. In this case, it’s The Witcher 3.
The Witcher 3 is a modern masterpiece of pure ambition, technical prowess, beautiful art design, and legitimately mature, morally complex narrative storytelling. It is basically impossible to replicate. Here’s the thing about industry trends, though: developers and publishers always lean hard into them. And when I say hard, I mean to the absurd. It’s something we’ve happen again and again with Gears of War 2’s Horde Mode, the Arkham-style Freeflow combat, and of course PUBG’s popularization of the Battle Royale.
For an even stranger example, the rogue-like sub-genre has somehow managed to work its way up from indie games (Rogue Legacy, FTL, Into the Breach, Darkest Dungeon, etc) to, of all things, the most recent and genuinely excellent Hitman.
Assassin’s Creed Odyssey is a game that really, really tries to go for broke into these trends, except not in way that the vast majority of gamers would assume. Ubisoft is basically known as “those guys that make the open worlds with the towers” at this point, so if they’ve already gotten that part down (mostly, anyway), then…that would mean that they’d need to go for the other half of where the industry is headed: the RPG. And oh boy, did they ever go for it. Like, really went for it.
The RPG, especially the branching narrative, dialog-heavy, romancing variety has been a niche thing for a long, long time. Think the original Fallouts and New Vegas, Planescape: Torment, Deus Ex, both KOTOR games (but especially the second one) and…pretty much every game where Chris Avellone was a writer…? Weird.
The biggest reason for that, for a very long time, was because the amount of time, bandwidth and talent it took to actually do one of those right wasn’t worth dumping triple-A budgets into because it just wasn’t profitable. But now, it apparently is. Hilariously, I think it’s because we’ve reached a point where creating a complex branching narrative is easier and less costly than building a super-massive open world.
I’m about 75 hours into Assassin’s Creed Odyssey on PC, running at an almost locked 60fps at 4k, and at this point, while not knowing really how far I am from completing the main story (because exploring is too fun), I can confidently say that it’s a very bold attempt at branching narrative storytelling…specifically for a franchise who has literally never done that before. And that’s a great thing. Assassin’s Creed Odyssey does not reinvent the wheel, and nor does it attempt to do that. It doesn’t introduce new gameplay elements that I haven’t seen before, but that was probably for the best. It’s also one of the smoothest PC ports I’ve played in a long time. I’ve experienced literally one crash, and the game’s autosave system is so forgiving that I lost maybe two minutes of progress. Load times are fast, and the visuals are just phenomenal.
For contrast, the last Assassin’s Creed game I played was the hilariously broken and inconsequential Unity, which was baffling to me at the time. How could you possibly fail at making an interesting Assassin’s Creed game set during the French Revolution? After that, I stopped buying them, despite the fact that I’d been hooked ever since Assassin’s Creed II.
The element that actually sold me back on Assassin’s Creed wasn’t just the dialog options, or the romance, or even the inherent promise of some really, really, really queer stuff within the ancient Greek world (in which the negativity towards sapphic women has basically been nuked from orbit within the world of the game because why the hell not?) but rather the option to choose the gender of my protagonist. I’ve always leaned towards picking the female option in RPGs, since for whatever reason that makes it easier for me to get immersed in the narrative.
The in-universe reason for why the Animus (the thing that lets you explore different parts of history via 3D projections of genetic memories blah blah blah) can even let you choose from two different options and still have the same basic narrative is…not explained. At least, not yet. But the game’s meta-narrative does a lot to basically say “that’s not how this or games work anymore; isn’t this more fun?”. And yes, it is.
What Assassin’s Creed Odyssey does best is streamlining. If you’re at all familiar with the Nemesis system from Shadow of Mordor and its mess of a sequel, then that’s basically what they integrated into Odyssey with their Bounty Hunters. They’re basically periodic mini-bosses that help keep gameplay varied and interesting. Except it’s not as complex (there aren’t like 40 different weaknesses and immunities to memorize at all times) and the camera doesn’t freeze and zoom in every time one shows up to fight you. Which is better, since, much like in Shadow of Mordor, Odyssey will have moments where three to five bounty hunters will show up one after the other to take you down.
The dialog options in the game aren’t what anyone would call complex, and that’s not really an issue with me. Interestingly enough, it operates a lot more like Mass Effect 3’s much maligned reduced dialog than anything else. You get a choice here or there, but a lot of the dialog is automatic. There are also icons to denote the outcomes and tone of each choice: a scale typically means lying, while a red hand with a jabbing index finger means a threat. It’s simple, but effective.
On the other hand, the romance dialog is pretty hit or miss, and I honestly kind of love that it is. Mass Effect: Andromeda typically chose to portray your character as an awkward romantic whenever you chose the “flirt” option in dialog, which was purposeful. In Odyssey, your protagonist’s flirting skills range from extremely creepy to genuinely sweet with very little in between. In one particular quest, I was asked by Spartan woman’s mother to show her daughter the importance of training…which somehow translated to the game almost railroading me into banging the daughter. You can always opt out, of course, but there was just something really endearing from an outside perspective of how the dialog prompts popped up and both of them were labeled as “flirt”.
This is the kind of thing that would only show up in a game where the development teams are really working outside of their wheelhouse, but doing their absolute best to deliver an experience that is as close to The Witcher 3 without actually being The Witcher 3. And I mean, if you’re going to emulate anything, holy crap it’s hard to find a better thing to riff off of. Seriously, for a decent chunk of the game you’re trying to find a woman all across the Greek world, and you keep running into people who knew her in the past…which is then instantly followed up by a flashback with that interaction. Unlike those Ciri sequences in The Witcher 3, you don’t play as the person you’re trying to find, but the intent is still clear.
As for combat, it’s a blast. It feels a lot like a slightly cheesier version of April’s God of War mashed up with the at times overly-complex peak of Arkham Knight’s FreeFlow system. Snipe, evade, counter, hit, hit, evade, counter, special move, hit, evade, headshot, etc. There’s even a mechanic where if you perform a “Perfect Dodge”, you slow time for a couple seconds. You know, just like Bayonetta 2. Which I loved.
In other words: speccing right makes you feel invincible until you make one mistake, and then you die. The stealth system is a lot more forgiving than previous Assassin’s Creed titles, and by extension much more fun to mess around in. It gives you a ton of tools to play with inside of that sandbox, and unlike the problem that every Metal Gear Solid game had except for arguably Phantom Pain, you aren’t “punished” for using any of them.
As for the characters you meet, Assassin’s Creed has always had so much fun in introducing the protagonists to important historical figures. It doesn’t always work (see: most of Assassin’s Creed III), but rarely has any game measured up quite as well as Ezio Auditore’s deep friendship with Leonardo Da Vinci. In Odyssey, you meet (I’m gonna use the game’s spelling here, so…) Hippokrates, Demosthenes, Alkibades, Sokrates, Pythagoras, Perikles, Euripides (the inner theater nerd in me couldn’t stop laughing), and history’s most famous liar: Herodotus. You meet a bunch of other people too, but those are just the ones at the top of my head that I can recall actually being real. Are they accurate representations? I give it a decent chance that they are, especially Euripides and Sokrates. They are also extremely fun to interact with, and you’re introduced to them in a manner that is surprisingly organic, and rather reminiscent of how historical figures popped up during Ezio’s adventures.
Above all, the biggest accomplishment that Odyssey has in the character front is their protagonist. At least, Kassandra, the female option. Melissanthi Mahut’s performance is evocative, engaging, and genuinely charming throughout. That’s really not an easy thing to pull off when dialog options are involved, and the last time I saw it happen this consistently was, surprise, The Witcher 3. The gameplay I’ve seen of Alexios, the male option, seems…far less personable. Michael Antonakos’s performance never seems to veer away from “gruff dude grunting”, which I guess has its following but seems kind of weird when put up next to his counterpart. On the other hand, that stark dichotomy does enhance a different aspect of the game that I’m not going to spoil. It’s something that you probably expected, but not in how well it was executed.
Speaking of voice actors, there are a lot in this game, and I only recognized one. Elias Toufexis, the unmistakable voice of Adam Jensen from Deus Ex: Human Revolution and Mankind Divided, plays both King Leonidas in flashbacks, as well as, confusingly, the protagonist’s father Nikolaos…who, unlike the protagonist, doesn’t have any direct lineage to Leonidas. I just thought it was funny that the one voice I actually recognized was one of the most recognizable voices in gaming.
Odyssey is about eighty different systems layered on top of each other in a manner that is clearly imperfect, but not to the point where the cracks in the plaster are distracting or harmful to the overall experience. It’s a great game, and if the industry continues to follow these trends, as they almost certainly will, then we’re in for quite the widespread rebirth and adoption of both the Immersive Sim and morally complex branching narrative RPGs. Which, considering the presentation we’ve seen of Red Dead Redemption 2’s first-person perspective…well, that future might be about two weeks out.
Image courtesy of Ubisoft
Overwatch in a nutshell
How do I talk about a game that should have been dead about a year ago, but is still going strong? If you didn’t get that, the game I am talking about is Overwatch. A game that is strictly online, which means no story mode to find out the lore behind this game. If you want to learn about the lore, then join the line buddy. Players have to wait months til another origin short comes out about their favorite hero, which makes sense if you want to keep an online game alive. Recently a new “hero” has been announced called Ashe, and we got a bunch of clues about who she is from a McCree short.
Even though Overwatch came out in 2016, they are still releasing new heroes. According to a video by Your Overwatch, there are 5 new heroes coming out within the next couple of months. Once a new hero comes out, there is a good week or so before they are available to play. That means you have little time to master this new hero before they are out in comp. If you didn’t notice the error in my previous sentence then I will repeat it: a hero that is made to counter certain heroes. Do I believe this statement? Of course not, because Overwatch is about skill and luck at the same time. You need enough skill to be able to counter your counters with any hero, but you also need luck in order to group with a team that also has enough skill to carry its own weight.
The lowest ELO I have gone down to is bronze in Overwatch competitive and that is the lowest you can go. I had the worst luck in getting grouped with players that didn’t use mics. Now using mics doesn’t automatically guarantee a win, but it increases the chances. It is better to try and formulate a plan to win against your enemy, than to try and blindly attempt to understand your teammates actions. So, if you do decide to play competitive mode, then please try to talk to your teammates.
So, when do you believe that people will stop playing Overwatch? In my opinion, I believe the game is already dying, but you have players like me that come back to the game after months of quitting, just to see if it became a little less toxic. I quit because I was tired of the toxic players that kept throwing games and leaving so that you were missing a teammate. Something that Overwatch needs to work on the most is leavers. If you never played this game, then you wouldn’t see the problem with someone leaving, because you would get a new teammate right away. No, that would be common sense and common sense doesn’t work in Overwatch.
If they leave in the first 30 seconds to a minute, then the game is cancelled and no one loses anything, but any later than that then you have to hope that the player comes back. Leavers don’t make sense, because they still receive a loss from leaving, but there is the rare exception where someone just disconnects. If they do, then they have a chance to come back and help out the team. That is the only way you get the blank spot in your team filled.
The game will die when they finish releasing heroes and when we get the origin and shorts for every hero in the game. Then again, they are releasing new heroes every few months, so that day won’t be anytime soon. Blizzard makes money from the ever-growing Overwatch league and from the new players that joined because of sales and new heroes. I only bought the game because some friends wanted to play with me. The sad thing is, that I haven’t played with them since I bought the game because we have different play styles. I am a support main and I can’t play with someone that charges into a battle and doesn’t expect to protect the healer that is keeping them alive.
Should you buy?
So, what is my take on this game? I actually hate it more than anything else, and I wouldn’t exactly recommend it to others. It is a fun game to play with friends, but once you start playing with randoms, that is when the stress happens. I am not in a high ELO and I will take a quick break until next placements just so I can get my third gold weapon. The main reason we play comp is to say we have a high standing and to also say that we have a gold weapon for this hero, so praise us.
So, buy a mic, don’t get too stressed and remember unless you are on PC—you aren’t going to find yourself in the Overwatch league.
Hopefully you enjoyed this review. Comment to let me know what game you want me to review next, and I’ll see if I can play it!
Image courtesy of Blizzard
Let’s Unpack This: Star Realms: Frontier Unboxing
Also, say hello to our new video wing of the Fandomentals over on YouTube, Fanfinity!
In this video, I’m taking a look at White Wizard’s newest addition to their Star Realms series of deckbuilding games, out now at your local game shop.
Image courtesy of White Wizard
Tabletop Terror: The Fandomentals Guide To Halloween Gaming
The spooky times are upon us folks. In just a couple days the spirits of the night will take hold, and the world will descend yet again into the darkness and horror that is All Hallow’s Eve. And for most of us, that means Halloween Parties. Maybe you’re hosting one, or maybe you’re just attending one. It’s always good to have board games ready for a party, to bring people together and have some fun that doesn’t require cramming around a screen. But how do you please everyone at your party? If one guest only likes fun and campy spooks, while another is in to Halloween for the guts and gore, you may find yourself struggling to select games to bring to the dinner table this year. But fear not! Games writers Cat and Dan have teamed up to bring you a curated list of games, each selected especially for some of the most troublesome ghoulies who might haunt your Halloween fête.
Best Game To Play With Your High Goth Friend
They’re the first to arrive and the last to leave. This is their time of year, and they have gone all out. White face paint, black clothes, a frilly shirt. This is standard for them year round, but there’s something different about them come Halloween. There’s a spring in their step, a twirl to their parasol, and a twinkle in their eyeliner. They will accept only the darkest and most dramatic activities this Halloween.
Our Recommendation: Fury of Dracula
Fury of Dracula has been a classic staple of horror gaming since it debuted in 1987. The 2006 reboot, and its 2015 revision, have done nothing but increase its popularity. Based on, what else, Bram Stoker’s Dracula, the game places players right into the gothic world of Victorian Europe. One player takes on the role of the infamous Count, and the other becomes one of his hunters: Jonathan Harker, Lord Godalming, Dr. John Seward, and Mina Harker.
The game is largely one of deduction, with the hunters using clues and signs to follow Count Dracula as a he carves a bloody swath through the continent. You gather items, defeat the minions of Dracula, and contend with the Count himself as he misleads, obfuscates, and lies as only he can to throw you off the scent. The game ends when Drac or the hunters bite it, he completes his dark mastery of Europe, spreads his vampiric curse, and survives. Winning requires smarts, cunning, and a flare for the dramatic even Dracula could appreciate. In the novel, Dracula was killed and the world freed from his dark presence. Will the same happen to you?
Best Game To Play With Your “Psychic” Friend
They “knew” you were going to have a party, after you made the Facebook event, and they “knew” you needed more napkins, even though you had plenty and would have preferred they bring more snacks. They keep you updated on your horoscope, carry a tarot deck in a belt holster, and will almost certainly get very drunk and predict someone’s doom tonight. You should make sure the game you pick ensures that the doomed person won’t be you.
Our Recommendation: Mysterium
Our choice of Mysterium should be no surprise to board game fans, as the game of guessing and ghosts is already considered a classic by many despite its youth. One player in this game plays as the ghost of a murdered servant and the rest are mediums summoned to their master’s house to find out who did the deed. Think of it as a cooperative Clue, with someone playing as Mr. Boddy. The ghost, who is otherwise silent, hands out clues to the mediums to help them guess who the killer was and where and how they did it. If they can figure it out, and agree on their choice, in time, then the ghost will be set free to enjoy his eternal rest. If they can’t? They’re doomed to roam the halls forevermore.
Best Game To Play With The Scooby-Doo Fan
They may not be as into the guts and gore as other people, and they may have a thing for the campier side of horror, but this guest is one of the most enthusiastic year in and year out. They make great sandwiches, kick butt at charades, and rock a mean ascot. As well, they’ve probably got the best costume at the party (though your goth friend will fight them over it). They’ll want a game that isn’t too spooky, one that captures all the fun and silliness they love about the holiday.
Our Recommendation: Betrayal At House On The Hill
You can’t beat Betrayal for sheer classic Halloween flavor. Taking the roles of stock horror film characters like “The Professor” or “The Little Girl,” players enter a creepy old mansion that you don’t know the layout of until you begin to explore it. All sorts of strange things can happen as the house grows, from ballrooms in the basement to a balcony-adjacent kitchen. Players gather items, deal with mystical events, or are visited by dark omens that presage the dark presence in this house. When enough omens are drawn, or the players are highly unlucky, the game shifts and becomes a new challenge as they race to defeat a new and powerful enemy.
This “Haunt” changes based on where the Haunt was triggered and by what omen, and you will almost never get the same one twice. They range from a mass shrinking to an outbreak of werewolves to a full on demonic summoning, and often require a player to turn traitor and kill, transform, or delay their former friends as they try to escape. It’s a great game with infinite replay-ability and is just cartoony enough to keep it from truly scaring anybody. The 2016 Widow’s Walk expansion adds to the potential with all sorts of new monsters, haunts, and rooms for you to explore.
Best Game To Play With Your Gamemaster
They’re still miffed they had to move your session this week for the party, but they’ll get over it when they find the snack table (a DM’s one weakness). You’ll have to deal with them turning their nose up at games that allow for “structured” play, or stories that are “already written.” How do you please the lover of RPG’s when you only have one night to play?
Our Recommendation: Vampire The Masquerade 5e
It’s difficult to pull off pen-and-paper in a one time setting, but we at the Fandomentals are firm believers in the power of one-shots to capture all the fun of a good tabletop session without the long term commitment. And one of the best games for that, on Halloween or in general, is White Wolf’s newest edition of their classic Vampire the Masquerade. As Cat covered in her review, the new edition goes along way to update the game and improve its accessibility for a new generation. At its core a heavily story and character-driven game, Vampire doesn’t require quite as much minute number crunching other games do. It also fits quite well with Halloween, allowing you to craft a dramatic tale of horror and tragedy around one of the most classic monsters of all time. The only real question is, which clan are you going to be?
Vampire the Masquerade: 5th Ed. is available at most local game shops, from World of Darkness, and on Amazon, where the physical book retails for $42.95. And keep an eye out, as the Camarilla and Chicago by Night books will be releasing soon to supplement your vampiric experience.
Best Game To Play With The Bookworm
They showed up dressed as someone from the 19th century, and are offended when nobody gets it. It’s not their fault nobody’s read the marginalia of Poe. They can tell you which books every horror movie is ripping off of, and they hold a grudging respect for Stephen King (even if, they say, he hasn’t been good since he wrote IT). They want a game that scratches their love of literature, while keeping things as bone chillingly spooky as their favorite dark novels.
Our Recommendation: Masque of The Red Death
One of our favorite games coming out of GenCon this year, Masque is a truly unique experience in the board game world. The game is a mix of strategy, deduction, and planning as you attend the famous ball given by Prince Prospero at the locked Abbey. Just as in the story, which is helpfully printed in the rules, players must gain favor with the Duke even as the plague known as the Red Death ravages the countryside. Fritter your time away with idle gossip and petty insults while secretly plotting your own survival. When the ebony clock strikes midnight, your only hope for survival is your ability to remember. It’s got beautiful art from Gris Grimley that makes even the box look like a Halloween decoration, and the gloomily colorful board and Ebony Clock standee make a bold statement at any party. Hopefully yours ends up better than Prospero’s did…
Best Game To Play With The Horror Film Snob
They’ve already gotten into three arguments with the Bookworm over the IT adaptations, and they brought a stack of beat up VHS’s in lieu of the bean dip you asked for. You don’t even OWN a VHS player. Nobody has heard of any of the movie’s they’ve brought, and you’re scared that one of them may end up being a snuff film. Any film you suggest is derided as pedestrian, cliched, and, worst of all, not scary. So how do you make them happy at the tabletop?
Our Recommendation: YOU Are The Maniac!
He’ll already be itching to play this based on the box, a beautifully designed thing built to look and feel exactly like the old VHS’s so many classic slasher flicks came in. It even has the wear and tear that signifies that yes, this is an original. But inside is not B-grade scares and badly done makeup. Instead, YOU Are The Maniac contains a well paced strategy card game that allows players to step into the shoes of their favorite slasher villains. Played across three “films,” you compete to rack up the highest kill count among all the slashers in the game. Chasing down victims, acting out scenes with the Maniac deck, handling the various plot twists, and killing the Final Girl at the end of the movie; it’s all in a days work for the killers in this game. It’s fun and darkly hilarious, working well as a fast-paced party game you could even play while watching one of the movies that inspired it!
YOU Are The Maniac! is published by Counter Culture Cards and can be purchased on their website for $24.95
Best Game To Play With The History Geek
They know the complete history of Halloween and will happily spend all night telling you exactly why and how candy corn came to be. They’ve been to Salem dozens of times, and complains that the rituals in Hocus Pocus aren’t historical accurate. They obsessively find old newspaper clippings from one hundred years ago to send you. They want a game that’s fun, scary, and has well sourced historical backing, dang it!
Our Recommendation: Salem 1692
Salem:1692 is a fantastic replacement or addition to your rotation of deduction games that you’ve been playing for years. Unlike standbys like One Night Ultimate Werewolf or Are You A Werewolf, Salem grounds itself in the real Salem Witch Trials while maintaining all the suspicion and plotting we love. As Dan said in his review, Salem is a well researched and fun game that is visually stunning to boot, and you can read more about it in the previously linked review. Your history snob friend will never expect you to pull the next game straight out of the bookshelf!
Best Game To Play With That Guy Who Takes RISK Way Too Seriously
There’s a good chance this person is also your Gamemaster, and they’re certainly in your group, but they aren’t in it for the roleplay. No, this guest wants to prove that they are so much smarter than anyone else at the table. They have probably seen Patton too many times, and an entire wall of their apartment is covered in maps. But there isn’t really anything scary about Risk or Stratego (except for their length), so how do you make the tabletop general happy?
Our Recommendation: Eschaton
While the dark fantasy setting of Eschaton doesn’t at first seem to have the trappings of Halloween, the eldritch plot and beautifully grotesque art make it fit right in with its more seasonal friends. Taking on the role of a cult leader in a world on the brink of Apocalypse, players must battle for territory and the favor of the Dark One as they recruit men and monsters into their unholy ranks. Only one cult can walk at the side of the Dark One when the Eschaton comes, will it be you?
Best Game To Play With Your Hungry Friend
This guest will not leave the snack table, and always fills a plate when the party moves away from it for any reason. They’ll probably suggest a Taco Bell run sometime around midnight. Yet they always seem hungry, famished even. Are they looking at your skull? Why do they keep trying to steal your hat? Why are they moaning like that? Wait, where’d the bookworm go? Do you smell blood?
Our Recommendation: Last Night on Earth: The Zombie Game
There are A LOT of zombie games out there, and it was really hard to narrow it down. But there’s only one game that captures the full experience of the living dead, and that’s Flying Frog’s Last Night on Earth: The Zombie Game. I mean c’mon, it’s in the title! Now celebrating ten years in the gaming world, Last Night on Earth is as much an ode to Romero and his ilk as YOU Are The Maniac is to Tobe Hooper and John Carpenter.
Playing as zombie movie cliches like high school kids, scientists, teachers, and more, most players must navigate the dangers of a zombie apocalypse. One or two players, however, get to play as the brain-hungry zombies. Each playable scenario is different, whether you’re rescuing a fallen friend, trying to escape, or just trying to “not die,” it’s easily re-playable. And with ten years under its belt, its had a lot of time to come out with expansions and supplements (22 as of this writing), including a spin-off Timber Peak and a spin on the cliche alien movie with Invasion from Outer Space: The Martian Game. Load the shotgun, keep your cool, and always remember to double-tap.
Best Game To Play With The Pescetarian
This guest really likes fish. They haven’t just cut meat out of their diet, they’ve cut nearly everything that else isn’t aquatic from their diet as well. You can’t get over the strange and salty smell that comes off of them, though, or how cold and clammy their hands always are. Sometimes you catch them mumbling to themselves in a strange language they keep insisting is just Polish. They’re quiet and a little odd, but they make great sashimi, so it’d be a shame not to have a game that caters to their unique self.
Our Recommendation: Pandemic: Reign of Cthulu
A spin-off of the popular Pandemic series of worldwide disease simulator games, Reign of Cthulu replaces the science and medicine with chaos and madness. Players take on the role of a 1920’s investigator working to stop the return of the Old Ones from their cosmic prison. They must defeat monsters, gather items, and seal the portals before the most ancient of evils can bring doom to the world. It’s a mix of strategy and teamwork as you and your fellow investigators move through classic towns like Innsmouth and Dunwich in search of an end to the evil. But beware, there are things man was not meant to see, and one’s mind does have a tendency to get lost in the darkness.
Pandemic: Reign of Cthulu is published by Z-Man games and can be bought from their website for $49.99, as well as most retailers.
There you have it! Ten games we guarantee to spook and surprise, entertain, and ennervate in equal measure. Now all that’s left for you to do is finish your costume…but wait…is someone early? Better get the door, that growling sounds awfully impatient.
What games do you like to play for Halloween? Did we leave any off that we shouldn’t have? Sound off below!